GamerFos420 Posted March 24, 2013 Posted March 24, 2013 ive done all i can think to do with the original files but cant seem to get r2's skins to load when I bring the bot into a game.. but the npc command works just fine Player Model r2/model_default .. npc spawn command is r2 Here are the codes and file names - model_default.skin - hips,models/players/r2/body_r2d2.jpgl_leg,models/players/r2/legs_r2d2.jpgl_leg_cylindera,models/players/r2/legs_r2d2.jpgl_leg_cylinderb,models/players/r2/legs_r2d2.jpgl_leg_foot,models/players/r2/legs_r2d2.jpgtorso,models/players/r2/body_r2d2.jpghead,models/players/r2/body_r2d2.jpghead_eye,models/players/r2/body_r2d2.jpgl_arm,models/players/r2/legs_r2d2.jpgl_hand,models/players/r2/legs_r2d2.jpgr_arm,models/players/r2/legs_r2d2.jpgr_hand,models/players/r2/legs_r2d2.jpgtorso_r_joint,models/players/r2/legs_r2d2.jpgtorso_l_joint,models/players/r2/legs_r2d2.jpgtorso_cap,models/players/r2/body_r2d2.jpg r2.jkb - //r2 personality//Do not let this file exceed 131072 bytes.//Do not let any group exceed 8192 bytes.//Do not let the chat section exceed 8192 bytes.//Some values are base values and changed by the in-game skill. The formula for reflex and accuracy//is basevalue/skill. So if you give a base reflex of 500ms, a nightmare bot will have a reaction time of//100ms. Other values, like turnspeed_combat (higher == faster), are multiplied by the skill number.//Note also that depending on if the bot and the enemy are moving at the same time, the degrees the bot//aims off by can be greater than the maximum accuracy value. So if the bot and its enemy are both flying//through the air and accuracy is at 20, the bot could easily aim off by 25 degrees instead. That is,//unless perfectaim is 1. In this case the bot will aim perfectly at all times (as the name indicates).GeneralBotInfo{ reflex 500 //base reflex value, time in ms it takes the bot to react accuracy 10 //base accuracy, number of degrees bot can aim off by. Lower value == better aim. turnspeed 0.01 turnspeed_combat 0.05 maxturn 360 perfectaim 0 chatability 1 chatfrequency 3 hatelevel 3 camper 1 saberspecialist 1 //if 1, bot will not run just because it's forced to use a saber //don't exceed 20 force points total forceinfo 7-1-332212000220001333 // hlspptglrpattdssss // eepuueriarbeereaaa // aveslliggosaaaebbb // l ehlephetommi eee // d t erhfn rrr // n cbeo adt // i t ar teh // n lc tfr // g e aeo // cnw // kd //rank-side-heal.lev.speed.push.pull.tele.grip.lightning.rage.protect.absorb.teamheal.teamforce.drain.see.saberattack.saberdefend.saberthrow //1==light side 2==dark side}//Weapons with a weight of 0 will be used in special cases outside of combatBotWeaponWeights{ WP_STUN_BATON 1 WP_SABER 16 WP_BRYAR_PISTOL 10 WP_BLASTER 11 WP_DISRUPTOR 12 WP_BOWCASTER 13 WP_REPEATER 14 WP_DEMP2 15 WP_FLECHETTE 17 WP_ROCKET_LAUNCHER 18 WP_THERMAL 9 WP_TRIP_MINE 0 WP_DET_PACK 0}// r2 is friendly to many people.EmotionalAttachment{ Lando 2 Jedi 2 jedi_Trainer 2} //all groups below here will be read in as chat sectionsBEGIN_CHAT_GROUPSDied{ The Force is strong in you, %s. Don't give in to your anger. It’s not my fault! No, no!!! That's not true! That's impossible!!!!}Killed{ The Jedi code requires that one may only take a life in self defense. If you continue to attack me, you will continue to lose. The Force is my guide.}Beloved Killed{ I sense a great disturbance in the Force.}Hatred{ I do not hate you. Hate leads to the Dark Side.}LovedOneKilledLovedOne{ %s, %a is a friend!}GeneralGreetings{ Hello, may I join?}ResponseGreetings{ Well met!}OrderAccepted{ I shall do my best!} r2.bot - {name "R2-D2"model r2color1 4tck_saberred 75 //red valuetck_sabergreen 75 //green valuetck_saberblue 255 //blue valuepersonality /botfiles/r2.jkb} r2.npc - r2{ playermodel r2 health 300 weapon WP_NONE headYawRangeLeft 180 headYawRangeRight 180 headPitchRangeUp 0 headPitchRangeDown 0 torsoYawRangeLeft 0 torsoYawRangeRight 0 torsoPitchRangeUp 10 torsoPitchRangeDown 10 reactions 3 aim 1 move 3 aggression 3 evasion 1 intelligence 5 playerTeam TEAM_NEUTRAL enemyTeam TEAM_NEUTRAL// race bot class CLASS_R2D2 yawSpeed 120 runSpeed 150 walkSpeed 50 height 40 width 12 hFOV 120 vfov 45 snd r2}
minilogoguy18 Posted March 24, 2013 Posted March 24, 2013 I believe bots in MP are treated the same as a real person, they must reference the _humanoid.gla to be a MP character and the R2 model uses it's own .gla which of course doesn't have any of the same bones as the _humanoid.gla.
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