Dusty Posted February 9, 2013 Posted February 9, 2013 What shader controls force protect and absorb exactly? Now, I know in the effects.shader there's a field for gfx/effects/protectionfield, but I'm pretty sure that's not the shader because: 1. It calls the file gfx/effects/protectionfield, but there is no such file, only gfx/effects/protectionfield22. The "protectionfield2" jpg looks like a faint blueish force lightning bolt3. A mod I downloaded that edited the force protection effect did not edit either the protectionfield2.jpg or the protectionfield shader, but it changed the effect without any coding And as for the absorb effect, I have no clue. Can anyone fill me in? Thanks for the help!
Circa Posted February 13, 2013 Posted February 13, 2013 I can't even find the .efx files for those two powers. Weird. In gfx/effects, there are protectionfield2.jpg and p_shield.jpg. p_shield.jpg is for the health shield, I know for a fact, but it's possible that could be used for absorb and protect as well. There are also the shield.jpg, shieldshell.jpg, and shieldshellring.jpg there, but I'm pretty sure those are for the battle droids in SP.
Dusty Posted February 14, 2013 Author Posted February 14, 2013 Well I gathered from the filefront forums that it IS a shader... I always knew there was no .efx for it, just figured it was coded/had something to do with the shader... This mod, http://jediknight3.filefront.com/file/AdZs_Force_Mod;98169, changes the Protect effect, and in the mod there are only shaders and images.
Dusty Posted February 19, 2013 Author Posted February 19, 2013 Well I think I found the protect shader at least. It's in the effects.shader and it's just called forceProtect or something. No idea where to look for absorb. A peculiarity worth noting is that in SP the absorb and protect effects are practically identical save for the color, so maybe they just use the same shader, and the difference is in coding?
Circa Posted February 20, 2013 Posted February 20, 2013 Probably. Also, another point worth noting is that when both protect and absorb are used at the same time, the color changes to light blue. Not sure if that's just due to them overlapping or if it's actually a separate shader.
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