Linken Posted Monday at 03:57 PM Posted Monday at 03:57 PM A lot of amazing things done this month! Let's get started! LUKE'S DARK SIDE ENDING Over the past month since bringing out the 1st mission in the ending to the team, a few bugs have been reported but we should be able to move on to the next mission. As of the time of writing this, I am presently awaiting the next environment to be created, so I am aiming to focus on other things in the meantime. DYNAMIC WEAPON SYSTEM The Dynamic Weapon System has been coded by the super-duper talented Arbiter, and appears to be working wonderfully! With this, we'll be able to add more weapons that function identically to others in the mod. Arbiter has gone ahead and added the first 3! - Z-6 Rotary Cannon - Flamethrower - Plasma Grenade (inspired by KOTOR) NEW MENUS In addition to this, Arbiter also made some new menus for the mod that have been asked for a for a long time! We're bringing in a Cheat Menu, a Force Power customization menu, and Weapon Selection menu! NEW CHARACTERS We got a few new characters! - Gnost-Dural (Old Republic) ported by DarthValeria - Latts Razzi (Bounty Hunters), ported by Jeff - Moralo Eval (Separatist Alliance), by ZanderNao MAP WAYPOINTS Aimde was very busy this month working on new waypoints for one particular map that he hopes you all will enjoy. The map "Episode V: Battle of Hoth" is waypointed! 64-BIT CLIENT The biggest complaint about the mod since we released over 7 years ago (where has the time gone???) was that the mod couldn't handle long play sessions, was very laggy in certain instances, etc. We've figured out how to create a 64-bit client of the mod which will be available in the next update. With this, the mod is already seeing multiple performance improvements, and even able to handle very long playing sessions (such as the full Jedi Outcast campaign). Currently we can't speak if this is also bringing forth performance improvements, however I did do a few large-scale Jedi and Sith battles (32 vs 32 at most) and was still running at a decent (though not the most ideal) framerate. I can say is that it is working, and we feel confident enough to bring this to the public. So with the next update, we will be officially discontinuing the 32-bit client. Now if you're unsure if your computer is a 32-bit or 64-bit, I'll quickly list a few things that if you say "No" to, you still have a 32-bit device. Your computer is newer than Windows XP. Your computer has at least 4GB of RAM Your computer is able to run any video game released over the past 10 years (more recent, the better) REND2 The Rend2 renderer coded by SomaZ has also been successfully implemented into the mod by Arbiter as well! (Left, Original Game. Right, Rend2) CONCLUSION While I'm waiting for the next environment for Luke's dark side ending, I will be focusing on a few other things which I'll hopefully feel confident talking about soon. This month did bring a number of enhancements which the team is very proud of and we're very excited to try out new things for this mod. Thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you. Quote
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