jo_the_rooster Posted April 18 Posted April 18 I'm trying to make snow on my map fall directly from the sky (without an angle in more or less direct line) but sadly it doesn't seem to work. I tried changing the angle value of fx_snow entity, the angle of entity itself, also the angle value of outside brush. Nothing has worked. Also noticed changing the count value of fx_snow for some reason doesn't change the number of snow particles as it's supposed to. Anyone know a way to change these?
Solution Lazarus Posted May 8 Solution Posted May 8 You need to change / create a new EFX file tied to the fx_snow, which i believe is snow.efx and supply that along your map with your custom efx (dont pin me on this, i am not sure in what way this will make snow behave completely over your whole game) the efx file constains the things you wanna change, like density, velocity, etc. even you can make your snow yellow if you wish so the file would look like this (copy it over and have fun with it) // File: fx/snow/custom_snow.efx fx { effect { // how often to spawn count 300 // where the snow emits from (box volume) origin random -512 512 -512 512 0 0 // how long each flake lasts (in seconds) life random 4.0 6.0 // flake size (start to end size) size random 1.5 2.5 random 1.5 2.5 // speed and direction velocity random -5 5 -50 -60 random -5 5 // appearance (white circle or glow) shader gfx/misc/snowflake // transparency settings alpha 0.9 alphafade yes // lighting (off = not affected by light) light no // gravity effect gravity 1.0 // wind variation (optional) wind 1.5 // looping effect type particle } }
jo_the_rooster Posted May 11 Author Posted May 11 On 5/8/2025 at 10:04 PM, Lazarus said: You need to change / create a new EFX file tied to the fx_snow, which i believe is snow.efx and supply that along your map with your custom efx (dont pin me on this, i am not sure in what way this will make snow behave completely over your whole game) the efx file constains the things you wanna change, like density, velocity, etc. even you can make your snow yellow if you wish so the file would look like this (copy it over and have fun with it) // File: fx/snow/custom_snow.efx fx { effect { // how often to spawn count 300 // where the snow emits from (box volume) origin random -512 512 -512 512 0 0 // how long each flake lasts (in seconds) life random 4.0 6.0 // flake size (start to end size) size random 1.5 2.5 random 1.5 2.5 // speed and direction velocity random -5 5 -50 -60 random -5 5 // appearance (white circle or glow) shader gfx/misc/snowflake // transparency settings alpha 0.9 alphafade yes // lighting (off = not affected by light) light no // gravity effect gravity 1.0 // wind variation (optional) wind 1.5 // looping effect type particle } } Sadly this won't work for me since I'm making a multiplayer map and i guess this will mess up the snow effect on other maps for others as well. Thanks for help anyway.
Lazarus Posted Monday at 01:05 PM Posted Monday at 01:05 PM Doesn't have to. If you use a custom efx file, it wont overwrite the original, just access yours when you load your pk3 file. It's worth a shot.
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