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Z-3R0 - A new Statement in Luxury Robotics


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Posted

 

Meet Z-3R0
A collaboration between Baktoid and LeisureMecha Enterprises

 

Partly Droid, Partly Real
Z-3R0 boasts a streamlined combat endoskeleton coated in a transluscent warm jelly, caressed by a reinforced plasteel mesh, giving clear view of the power of the machine

A Thinking Machine
Z-3R0 is created to serve and will go beyond its program to thrill you

Consciously Engineered
Z-3R0 is designed for your best lifestyle: the tradition of Baktoid combat engineering and LeisureMecha elegance
A machine with a Pulse


 

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Droidy365 and krkarr like this
Posted

A progress update

I've made some improvements to the model: first of all, with textures and shaders. The model now has 9 different animated surfaces.
Light's pulsate up Zero's spine, the protocol droid-y panel on his back has blinking LED lights, his eyes glow and flicker, and there are constantly pumping pistons on his inner arm and leg bones.

As I mentioned in the original post, the model was at over 14,000 vertices. and would tend to crash the game by going over the  "gl2 mine heap size"
I attempted to optimize the model. As I'm both new at Blender and limited in how much I can put into this project at the moment, I consider the optimization to be rough, and not really up to my personal standards for quality. I managed to get the model down to something like 8,000 vertices, by heavily using the Decimate modifier and adjusting stuff manually where I thought I should.
It looks ok, but there are basically a lot of small holes in the model created by the decimate tool, which are visible up close. I don't have it in me to try and fix them all.
However, it looks ok at a distance, and plays a lot better in single player against complex character models from other mods.
 

When I release the model, I plan to release both the original HQ version and the optimized version. Personally, I plan to use the HQ version for cutscenes, and the optimized version for gameplay. I'll include both files as stand alones, and make a replacer PK3 to make it easy to drag and drop if others want to do that cutscene/in-game dichotomy setup.

 

I am happy enough with the model to say I will be able to release it Soon™
I know I want to do some final weight painting touch ups and some minor detail work, but it's almost ready. Shooting for upload early next week.

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