Accurate-Coat8130 Posted April 13, 2024 Posted April 13, 2024 The disintegration effect I'm talking about is in the disrupter rifle. I want to apply it's effect to lightsabers if it's possible. The game in question I'm trying to mod is Jedi Academy.
mrwonko Posted April 13, 2024 Posted April 13, 2024 It's possible, but it will require programming. You'll have to find the code responsible for the disruptor disintegration, and re-use the relevant parts of it for lightsaber kills.
Accurate-Coat8130 Posted April 13, 2024 Author Posted April 13, 2024 Alright, where in the game files do I find them?
Circa Posted April 14, 2024 Posted April 14, 2024 It wouldn't be as simple as changing a line in a file in a pk3, you'd need to make the changes to the game code itself and recompile to use a new .exe file completely. If you aren't familiar with coding at all it may be a bit advanced. If you do, it's recommended to use OpenJK's code as a baseline. Compile instructions are in the readme. Maybe someone can point you to where the exact code is but implementing it for a different weapon will be quite involved. -I|I-
Accurate-Coat8130 Posted April 17, 2024 Author Posted April 17, 2024 So I download OpenJK, then what? mrwonko likes this
mrwonko Posted May 1, 2024 Posted May 1, 2024 Check out the coding tutorials, particularly https://jkhub.org/tutorials/coding/compiling-openjk-win32-must-read-for-new-coders-r6/. It says to use "Microsoft Visual Studio C++ 2013 or later" but I would recommend using the latest available version, which is currently 2022.
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