eduxdbossss2 Posted June 22, 2021 Share Posted June 22, 2021 Hey guys, I would like to know how to convert jk2 bones into jk3 bones. I want to do a simple frankensteining using hapslash Jedi robe with a jk2 head model, but idk how since it gives that error of 53 bones instead of 72. DAMN JK2 BONES! Link to comment
Solution AshuraDX Posted June 22, 2021 Solution Share Posted June 22, 2021 Actually it's the damn jka bones that suck, jko has bones for all 5 fingers and toe bones which allow for much higher fidelity in animations. this video shows how to convert a jka model to jk2. If you reverse these steps, you should be able to get it working. mrwonko likes this Link to comment
eduxdbossss2 Posted June 23, 2021 Author Share Posted June 23, 2021 @AshuraDX so um, I've tried opening the jk2 model, but it gives some traceback error. Do you know how to fix it? Link to comment
AshuraDX Posted June 23, 2021 Share Posted June 23, 2021 @eduxdbossss2 Sorry, but that is something to ask the local blender Community, I work with a different Software (3ds max). But generally a traceback hints at a mishandled exception in the exporter code. Try to provide more details and the full error message. Link to comment
eduxdbossss2 Posted June 23, 2021 Author Share Posted June 23, 2021 @AshuraDX Wtf now it works! Sorry for wasting your time, man. Link to comment
AshuraDX Posted June 24, 2021 Share Posted June 24, 2021 Oh, that's good I guess @eduxdbossss2 No worries, I'm here to help. Link to comment
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