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Cull twosided shader


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Posted

If you are talking about a true reflection of a room, you need to use a portal as a mirror, which is a bit involved.

Ifyou are talking about a general shiny appearance, like what is used in the base JA shaders, tcgen environment is what you're looking for.

Posted

If it's on a player model, a portal is not an option - tcgen environment is probably your only option. It's not even truly a reflection, though, particularly on a player model. I don't think you'll be able to do a true mirror effect without a code mod and some hackery.

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