RepJunkieJr Posted May 11, 2020 Posted May 11, 2020 So I was porting Link from Skyward Sword, and I got to the tunic. Oh let me tell you. The tunic had so many splits in the seams. I had to manually select each one via the "Seams from Islands" tool, then split them all at once. When I tried to export it, Blender still wanted to say there were UV Seam Splits. I gave it the benefit of the doubt and tried again, Seams from Islands, sele---- Wait a second. There are no splits here. The machine is lying! I kid you not I have to scour the entire model up close and personal and did not find a single split. In the end, I gave up and decided to split the whole thing and divide the model into different pieces. It's a shame too. At the start, the entire glm would've been 3414 Vertices, so the "hips" was the "body", covering the arms, hands, torso, hips, and legs. Please tell me I'm crazy and I did something wrong. What am I supposed to do when the Seams from Islands doesn't show any seams, but Blender still says there are splits?
AshuraDX Posted May 12, 2020 Posted May 12, 2020 Try using Cagelights updated exporter instead. afaik it handles the seam splitting for you, saving you all that hassle.
RepJunkieJr Posted May 25, 2020 Author Posted May 25, 2020 I saw it requires 2.79+, which I'm afraid I can't use. My PC's extremely old, doesn't have OpenGL 2.1 support.
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