RepJunkieJr Posted May 11, 2020 Share Posted May 11, 2020 So I was porting Link from Skyward Sword, and I got to the tunic. Oh let me tell you. The tunic had so many splits in the seams. I had to manually select each one via the "Seams from Islands" tool, then split them all at once. When I tried to export it, Blender still wanted to say there were UV Seam Splits. I gave it the benefit of the doubt and tried again, Seams from Islands, sele---- Wait a second. There are no splits here. The machine is lying! I kid you not I have to scour the entire model up close and personal and did not find a single split. In the end, I gave up and decided to split the whole thing and divide the model into different pieces. It's a shame too. At the start, the entire glm would've been 3414 Vertices, so the "hips" was the "body", covering the arms, hands, torso, hips, and legs. Please tell me I'm crazy and I did something wrong. What am I supposed to do when the Seams from Islands doesn't show any seams, but Blender still says there are splits? Link to comment
AshuraDX Posted May 12, 2020 Share Posted May 12, 2020 Try using Cagelights updated exporter instead. afaik it handles the seam splitting for you, saving you all that hassle. Link to comment
RepJunkieJr Posted May 25, 2020 Author Share Posted May 25, 2020 I saw it requires 2.79+, which I'm afraid I can't use. My PC's extremely old, doesn't have OpenGL 2.1 support. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now