pliskin2009 Posted May 5, 2020 Posted May 5, 2020 Love to see this guy kinda funny/epic character with fan custom lore behind, "la sombra del imperio" alive as playermodel fir Jedi Knight JK2/JK3 if him dont exist already : https://www.youtube.com/watch?v=NVH3pvTAYg0 I havent any skills on this but maybe you can do some magic, the outfit seems a lot like kotor 2 companion already made. Cheers ! EDIT: Cannot move this post to Modding/Model Request, can some admin move it for me ? ooeJack likes this
dark soul Posted May 5, 2020 Posted May 5, 2020 You can probably kitbash and recolor an existing mando. Jeff likes this I am hosting Jedi Outcast and Jedi Academy servers for free up to 8 servers. Contact me if you are in need of a server for your community.
pliskin2009 Posted May 5, 2020 Author Posted May 5, 2020 Thank You! 55 minutes ago, dark soul said: You can probably kitbash and recolor an existing mando. Thank you for the tips, sure if no one can help me with it i will try to learn a little, it will be fun and no necessaryli to much difficult.
Guest Posted May 5, 2020 Posted May 5, 2020 What dark soul said, watch a tutorial- allow yourself some time to soak in the information, ask around and with enough determination you'll make your own model
pliskin2009 Posted May 6, 2020 Author Posted May 6, 2020 Guys do you know where I can find some Tips or guide tutotorial to change some parts of a model?, maybe this is too much difficult for me but some clear guide on how to for example change head part of an model.
ooeJack Posted May 7, 2020 Posted May 7, 2020 Hey pliskin. If you're working with Blender 2.80, have a look at this beginner tutorial. https://cgcookie.com/course/learn-blender-2-8-the-basics-tutorial All the best! Jack
pliskin2009 Posted May 7, 2020 Author Posted May 7, 2020 Thank you so much for the tutorial, im already hands at work but i have an odd problem here, Im trying to do some Frankenstein mod with body mesh of an Mercenary Kyle (JK2) and a the head of an clone delta trooper. I went across the problem that JK2 bones arent compatible with _humanoid.gla (JK3) , already do some trickin blender to export the entire model into a *.blend file to work. Well, Im in the point with a .blend project file, with the model (I think correctly weighted and correct Hierarchy) + the skeleton jk3 from luke model. But this is were it comes my trouble, when im doing the export I have no error, but my model size its about 417Kb and have no skeleton on it, when i load in ModViewer it has no animations, and also when i pack into .pk3 it doesnt works on game ("missing bones or animations error") , also, when Im trying to import the exported model.glm it comes ok with materials and shaders but the skeleton_root ive been working on my *.blend file its gone... I think im stuck here and I need your help to learn more from this. Im providing a rar with the *.blend file and rest of the model folder textures : https://www.gamefront.com/files/blend-files-sombra-model-tutorial-for-jk3/download Any help is welcome this its my frist try on this. EDIT: Have loaded my custom model into jk3 only replacing the head onto the jk2 kyle katarn model blend.file , but when in the game its act odd handling down the saber and the weapons like if him cannon dols them correctly, I think it has some to do with the _humanoid gla (from jk2) ive used to export from blender to glm model. Can you help me? Pk3 file to be fixed : https://www.gamefront.com/files/sombra-jk3-have-to-be-fixed-animations-handling-weapons/download
Midtaurus Posted May 23, 2020 Posted May 23, 2020 Hola Sombra, entra a nuestro discord y contacta a Noodle https://discord.gg/a4NKrUy
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