Jump to content

Substance Painter Export Workflow


Go to solution Solved by AshuraDX,

Recommended Posts

Posted

I know @@AshuraDX can surely give you a lot of tips on that, other than the converter smart material I use there's also a possibility to combine different PBR maps later in photoshop with different blending types (You start of with the basecolor map as your base, paste the AO map over it and set it to multiply, paste the roughness over it and set it to overlay or softlight, take the green channel of the world space normal map for top-down lightning set to multiply etc). It's also exactly what the converter smart material does but on it's own without you needing to paste all those maps one over the other so it's just a time saver.

Posted

Thanks to both of you. The workflow you describe was in your great tutorial, I might find the time to try it on the weekend.

@@AshuraDX I am using 2018.2.1 You wrote the smart material converter to Jedi academy for an older version?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...