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Hey anyone knows what happened to them?


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Posted

Anyone knows what happened to them?

 

http://ojp.jediknight.net/

 

 

We've just started to use their mod on Tempest. It is quite fun. Some of the bots are better than other players... Well at least they do use team work :D which I haven't really seen in pub servers for quite a long time. For those who doesn't believe these bots cannot play siege come to Tempest and have a try! (50.63.185.155:29070)

 

Edit: I was informed it's not really the same mod, but an improved one by Guard :D (since it is open source)

  • 2 weeks later...
Posted

This is what I consider a contiuation of OJP

http://www.moddb.com...ty-saber-system

 

 

 

 

They are lurking in other mod teams. Making stuff I assume..

 

http://www.moddb.com...roject-enhanced

 

But if you look in their forum they are having some issues trying to keep the project going. And probably decided to go their separate ways and as a result 1.3 probably won't happen.

Check the Lucas forum it explains it all

 

http://www.lucasforu...splay.php?f=542

 

Oh heck I will quote it

 

post_old.gif 02-25-2010, 01:31 PM #71

katanamaru

 

 

Join Date: Aug 2002

Posts: 422 spacer.gif

That is a neat idea. It would really be good if we had a cover mechanic in the mod.

 

Unfortunetly OJP/JKE is on indefinite hold for now. The team wants to move onto other projects at the moment that aren't JA related.

 

The original idea for OJP was to be a source of premade functions and mods that would be "open" for anybody's use in their JA mods. Since then the team started putting all those ideas together into an actual mod.

 

So instead of thinking of this as a 'closing of the mod' think of it as going back to its main purpose.

As such I'm thinking of putting all my animations together along with some tweaks for a sp mod. This way people can play with the animations I spent time making.

AradorasXeon likes this
Posted

People went their separate ways, I don't think we ever released 1.3

There was talk about moving on to an unrelated project on another engine, but I lost contact with Maxstate and DarthDie at that point.

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