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sfx blades for JKO


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Yes, it is possible and it's done through code and OpenJK. The same way that it's done with JKA. You'd have to add the sfx_sabers code to the OpenJK code, compile it and run the game through OpenJK. But you'd also need the gfx files, too.. Those, you can easily find and extract from the MB2 assets.

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Possible.

Yes, it is possible and it's done through code and OpenJK. The same way that it's done with JKA. You'd have to add the sfx_sabers code to the OpenJK code, compile it and run the game through OpenJK. But you'd also need the gfx files, too.. Those, you can easily find and extract from the MB2 assets.

You won't believe, but things can be done without OpenJK.

Just use clean JKII SDK.

Take the code from, for example, JA++: https://github.com/Razish/japp/blob/master/cgame/cg_players.cpp#L4110

Grab the SDK, add the needed code with some adjustments and it will work.

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