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Rannon Praxeum / Rannon Settlement V3 shader fix 1.0

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About This File

Hello everyone! JLH here, and I bring another fix.

Two RP maps by Sekhola (rannon_praxeum and rannon_settlement_v3) have a shader conflict that makes rannon_praxeum look less-than-perfect. This file fixes that conflict.

Just drop the .pk3 in your GameData/base folder and enjoy! 

It's worth noting that the maps in question, as of now, are not available on JKHub. 

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HOW IT WORKS
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Most of you know that JKA loads files in reverse-alphabetical order. That's why this file is prefixed with 'z'.

Between the two maps, 'rannon_settlement_v3' is loaded first. Because the two maps have the same shader file (je_sehkola.shader), only the first is loaded while the second is ignored. 

The second shader file has important directives that influence transparency and appearance of textures in rannon_praxeum. 

This file combines the instructions found in both .shader files into a single .shader file that is loaded before both maps.

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CREDITS
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Sekhola, for the original maps.
::JEDI:: for the hosting that provides said maps.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™

DarthValeria and PierceDoughty like this

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