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Double Gun Damage + Centered Weapons

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About This File

Specials thanks to Dusty for the "Expanded Weapons.dat mod". Link here 
NOTE: You need OpenJK to play with this mod.

Mod Features

  • Most of all weapons have their damage doubled. Exclusions listed later.
  • Centered weapons (bowcaster is a bit off-center, can't fix that)
  • Annoying Hazard Troopers
  • Worse Boba Fett fight
  • Literal pain and suffering if you're playing on Jedi Master

Installation

Simply extract the file contents into Jedi Academy's base folder found in GameData

Excluded Weapons

  • WP_SABER (Lightsaber)
  • WP_MELEE (Fists)
  • WP_TUSKEN_STAFF (Tusken Staff)
  • WP_TUSKEN_RIFLE (Tusken Rifle)
  • WP_SCEPTER (The Scepter used by Tavion)
  • WP_NOGHRI_STICK (The poison stick/rifle used by the Noghri)

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.

Edited by JC Denton of UNATCO
Added "Excluded weapons"

DarthValeria likes this

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9 hours ago, MusicForThePiano said:

So what did you change in the npc files? Stats? Or did you do some deep-editing in the SP campaign? Interesting mod

I did not change anything in the npc files. I changed weapons.dat. I doubled all the weapon damage that I could. Excluded weapons are the lightsaber and some npc exclusive weapons here and there like the Tusken rifle and staff, and some Jawa weapon that is 100% unused. It doesn't even have a model.

bigphil2695 likes this
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