About This File
Blender Version: 4.1
Idea behind it:
I used to do Frankenstein Modelling for hours each day and I was thinking about simplifying these steps. How do I make it less time consuming to parent everything and set names, create .skin files and so on. That's when I got into Python coding and learned how to use the Blender API thanks to @Milamber.
He has been my inspiration source for years.
I want to keep updating the code so it looks more neat and make it an All in One addon for modelling in general.
ALWAYS CHECK GITHUB FOR THE LATEST CHANGES AND FOR THE README FILE, THIS WILL BE UPDATED ALONG THE ADDON
Visit me on Github: https://github.com/Mauii/
THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™
What's New in Version 2.1
Released
Improved parenting system.
Throws messages when using Character functions when having a vehicle skeleton_root in the scene and other way around too.
Supports anything as long you use the body part in the name at first place. head_mask_whatever_0 will be parented onto head_0 for example.
Now supports stupidtriangle and stupidtriangle_off too which it didn't before.
Gave the addon a different layout.
The code looks messy at the BodyParts function, but as soon as I learn to code better in Python.. I might try to go for a shorter code.