Jump to content

JJ Evil Twin

   (1 review)

7 Screenshots

About This File

Map made by Booya aka Doobie Stu I found his readme 

    ____  _    __   __   __       _______  _    __    __   __   __    __  
    / __/ | |  / /  / /  / /      /__  __/ | |  /  |  / /  / /  /  |  / /
   / /_   | | / /  / /  / /         / /    | | /   | / /  / /  /   | / /
  / __/   | |/ /  / /  / /         / /     | |/ /| |/ /  / /  / /| |/ /
 / /_     |   /  / /  / /___      / /      |   / |   /  / /  / / |   /
/____/    |__/  /_/  /_____/     /_/       |__/  |__/  /_/  /_/  |__/

*********************************************************************

TITLE:
Evil Twin 

GAME:
Jedi Knight II: Jedi Outcast MP

AUTHOR:
d00bie stu

FILENAME:
jj_eviltwin.pk3 

FILESIZE:
17.3 mb 

DATE RELEASED:
11 September 2006 

INSTALLATION INSTRUCTIONS:
unzip jj_eviltwin.pk3 to base.

DESCRIPTION:
evil twin is a near- symmetrical map with two towers opposite eachother. each side of the map has its own lighting/atmosphere, one good, one evil. this map is good for ctf and sniping because of its symmetry and two towers (for the snipers).  this map has many areas for consecutive duels to take place, and it has an underground maze that leads to a council type room as well. the maze entrance is tricky to find, but in the 'good tower', using the 'use' button while standing on the bench activates a trap door.  there is a pit to jump into with a small opening in the wall part way down that leads to some stairs and into the maze. in the case that the player does'nt make it into the opening, the bottom of the pit is filled with water and is impossible to get out of (with the exception of drowning of course). The 'evil tower' also has a trap door which leads to a completely different secret area.  There are a few other secrets, but you will have to find them on your own. ? it has gun/ammo support, but not all. holocron mode is not supported. botroutes are included.  there are some health and armor pick-ups around the map too. 

BUGS:
some lighting issue that made colored light show up on random surfaces.  it might have something to do with the light-emitting shaders or the texture set.  don't expect much from the bots on ctf mode either.

THANKS:
jj posse, hooka, twist, deathdealer, reefer, darkblade, snake, killer, stix, gras, floyd,  punisher, teethteeth, siNNer, deadly, snakeman, impact, jsa, lestat, lethal, arc, lm, ls, es, anyone who was a tester, and of course, lucasarts, jk2files, and raven software. 

MUSIC:
Op. 32, H. 125- No. 1, 'Mars, the Bringer of War'.  Composed by Gustav Holst. Performed by the Royal Philharmonic Orchestra.  Conducted by Andre Previn.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.

yeyo JK and DarthValeria like this

User Feedback

Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...