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About This File

Obi-Wan Kenobi from episode 1.

 

-What's New in Version 1.6-
I modified head mesh & texture and belt texture.
I also added a Robed model.

 

-Support-
Bot support: yes (obiWanEp1Nk,obiWanEp1NkRobed)
Npc support: yes (obiWanEp1Nk,obiWanEp1NkRobed)
Team skins: no
SP support: no

 

-Installation-
Put the obiWanEP1Nk.pk3 file in your gamedata/base folder of your Jedi Knight Academy directory.

 

-External Content (Credits)-
Base mesh & sound: HapSlash

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


What's New in Version 1.6

Released

  • I modified head mesh & texture and belt texture.
  • I also added a Robed model.

User Feedback

Recommended Comments



JediNoob124

Posted

Now you're getting there! As with your Qui-Gon, there appears to be a bit of an exposed seam at the neck, and the tunic still needs a little work, but the rest is definitely an improvement! In your defense, the face isn't too far off from many of the face McGregor himself made throughout the movie, so I certainly have no issue with it.

(Ex: http://www.jeditemplearchives.com/galleries/2012/Review_ObiWanKenobiEILC/Review_ObiWanKenobiEILC_stillD.jpg
http://www.jeditemplearchives.com/galleries/2011/Review_ObiWanKenobiEITSC/Review_ObiWanKenobiEITSC_stillA.JPG)

Overall, a solid improvement!

yasuakiNk

Posted

Thank you very much. Your advice is very specific and helpful for me. I could update it by following your advice. (2nd picture: The page cannot be found. If possible, I would like to know 2nd picture.)

yeyo JK likes this
AuriusPheonix

Posted

Hey! It may not be the best skin you've produced but it has heart. I can see what you're going for, and the face textures ARE very realistic. With some little improvements, and a kitbash or two, you could turn this into something great. Good job, keep it up.


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