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Base CTF maps fixes [Serverside] 1.0

   (2 reviews)

1 Screenshot

About This File

......Base CTF Maps Fixes......

 

Author:
Grab

 

File name:
GGCTFMapsFix.pk3

 

Description:
Fixes for base CTF maps...

 

Instalation:
Put .pk3 into server base folder.

 

Copyright:
Grab

 

Known bugs:
CTF3 plants and CTF2 glass not fixable.

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.


What's New in Version 1.0

Released

  • CTF1:
  • -Fixed items angles;
  • CTF2:
  • -Fixed items angles;
  • -Fixed doors;
  • -Fixed DEMP2 spawn;
  • -Reworked player spawns;
  • -Pit works now like on other maps;
  • -Increased distancecull from 1800 to 2500 for better visibility outdoors;
  • CTF3:
  • -Fixed items angles;
  • -Fixed underground items on blue side;
  • -Fixed missing Power Cell and Blaster ammunition on red side;
  • -Removed respawns in enemy base;
  • -Fixed/mirrored player respawns;
  • CTF4:
  • -Fixed items angles;
  • -Added missing E11;
  • -Removed respawns on flagstand;
  • -Fixed/mirrored player respawns;
  • CTF5:
  • -Fixed items angles;
  • -Added ammunition;
  • -Fixed/mirrored player respawns;

User Feedback

Recommended Comments

ensiform

Posted

mp/ctf3 has quake3 bsp format (IBSP) for some reason?  Missed -game ja ?  This somehow still loads in jka because the version number is 1 (But causes problems with the lightmap/lightgrid)  Console alerts of mismatch.  Please fix this so I can fix the plants for you in a follow-up release.

 

mp/ctf2 still contains an info_null that should be an info_notnull.  Look for the targetname of t296 and make sure its an info_notnull.  info_null is removed immediately so the spectator intermission point points to a null entity. Causing G_PickTarget: target t296 not found

 

In theory we could possibly fix the glass at some point but its going to be very difficult to figure out the surfaces and the internally stored shader instance that must be altered properly.

 

 

EDIT:  I have fixed the bsp format issue and the plants bug on ctf3 locally.  Can talk tomorrow on Discord.

Raz0r likes this

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