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Battle over Coruscant

   (14 reviews)

10 Screenshots

About This File

Since this is a rather big map there are plently of things you can use or destroy. Take a look at some of the consoles, shot at crates and use the force!

 

Feel free to make a replacement pack that includes new models for an authentic siege experience. You are allowed to change the classes as well. Send that pack to me (darthnorman@gmx.de) or load it up and just send me the link. The best pack will be hosted it on my site together with this map.

 

Note: You will probably have a bad FPS rate if dynamic glow is enabled.

 

 

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Installation

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Put siege_boc.pk3 AND boc_observation_deck.pk3 (replace if needed)

into your JediKnight:JediAcademy/GameData/base folder.

 

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SPECIAL THANKS TO - FOR

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# George Lucas - creating Star Wars

# Lucas Arts,Raven,Activision - making such great games like JK:JA

# all who are responsible - the creation of the great software i used

(GTK Radiant 1.4(+Tools), Q3Map2, Q3Map2Build, BehavEd...)

# all members of these forums - support and advise

# www.darth-arth.de

# www.map-review.com

# www.map-craft.com

# www.filefront.com

# www.moviebattles.com

# rv21 - making awesome textures/reskins/models and for your feedback!

# Liam - providing sound effects

# Corel - this great skybox <3

# Toshi - the Palpatine model

# Plasma - the Palpatine reskin

# MaceCrusherMadunusus - footage

# =Some0ne= - Jedi Fighter and R2D2 md3 files

# Manquesa - Jedi Fighter model

# minilogoguy18, Dark_Cuillere - ARC-170 model and skin

 

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Addition

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I tested this map on a clear version of JKA (v1.0.1, without bonus mappack).

 

So if there are still some unexpected bugs then you have broken shaders/assets in your base folder.

 

If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that wont be necessary ;P

 

The archive siege_boc.pk3 includes the following files:

  • map in .bsp format
  • new textures
  • new shaders
  • new effects
  • new models
  • new scripts
  • new music
  • arena file/levelshot/botroute

...and the folders that belong to them.

 

To map with my shaders enter "epiii_boc" into your shaderlist.txt!

 

Download source files

 

Source files readme:

 

  Reveal hidden contents

 

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.


User Feedback

Recommended Comments

MaceMadunusus

Posted

As with any level Norman manages to get his hands on, this one is superb. The textures and brushwork detail is some of the best you will see in Jedi Academy that is within the engines limits while still maintaining excellent performance.

 

Having worked with the source files for this beauty for MB2 for months, I am constantly very pleased with Normans brushwork, organization and his general knowledge of the engine. Very very few level designers have the ability to see things the way he does, both visually and technically.

 

Great work!

GLTh3Pr0

Posted

5 stars indeed, I really love the bridge area

Also I like that the hangar it's absolutely immensive

GaryTheStormtrooper likes this
darthpepo1

Posted

how do i open the main door that obi wan and anakin use to go to palpatine's room?

GaryTheStormtrooper likes this

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