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Transfer Skin Data Maxscript 1.0

   (6 reviews)

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About This File

This maxscript allows the user to transfer Skin Modifier data from mesh objects onto a new skeleton. It assumes the incoming new skeleton has the exact same bone names as the old skeleton-- however, the "Load Envelopes" dialog will allow you to match bones manually so you could use different bone names if necessary.

 

See the included readme file for description and usage.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


What's New in Version 1.0

Released

  • Initial Release
NumberWan likes this

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Darth Martyr

Posted

Where was this 10 years ago!?   Would've been so helpful, nice job.  Thank you!

Archangel35757 likes this
Archangel35757

Posted

Where was this 10 years ago!?   Would've been so helpful, nice job.  Thank you!

 

Well... I just automated the manual process. If you find it useful then vote on it.

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