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About This File

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STAR WARS JEDI KNIGHT MODIFICATION

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Author: Oobah

File Name and Version: JAPlus Custom Humanoid

Release Date: 02/05/2015

Filesize: 8.46MBs

Description with installation instructions:

 

~Ambeg now changed to Rosh Pain(kneeling on ground with finger touching the floor)

~Amsit, Amsit2, Amsit4 now changed to more relaxing chair sits(amsit3 is still the same)

~Sleep is now changed to laying on ones back

~Amnoisy is now changed to computer typing

~Base sit meditation is now changed to palms up meditation

~Amdie2 is now changed to JO style amthink

~Amdie is now Bacta healing

~Amwait is now changed to JO style amcrossarms

~Standing stance is now JO style standing stance

~Fixed walking backwards animation to do the full animation loop

~Melee out now reverts to the JO style standing stance(no more fists up)

 

Far as I know all the animations used for emotes in JA+ do not utilize base animations for fighting in MP, but a few may possibly do so. As such if you run into conflictions, you have been warned.

All emotes that I tweaked, that are used by JA+ are now bracketed at the bottom of the _humanoid list(check it out if you're curious).

The new custom animations are also bracketed below those for anyone who is curious what specific animations were changed.

 

JA+ humanoid pk3 file in base and if you have one in the JA+ folder itself, replace it with this one. It's that easy. Place a copy pk3 of the one you use/original in the gamedata folder incase you don't like the changes and want an easy way to revert back to what it was before.

 

Before anyone asks, no you can't download my model. Don't bug me about it.

 

Only things changed were what was listed above. All else is exactly the same.

 

Copyright/License:

 

External Content Used / Credits:

Me, Myself, And I.

 

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THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

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This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.


What's New in Version 1.0

Released

  • 1.0
  • Original Version

User Feedback

Recommended Comments

RancorSNP

Posted

Took me a lot longer than it should to figure out what is this mod for, a simple "changes the JA+ Humanoid animations" would save me 3 minutes of my life ^^.

 

Anyways It's a cool initiative, especially with the no saber stance.

Key and z3filus like this
Merek

Posted

For some reason, this is included in the readme:

 

Description

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This is a skin based off of Star Wars the Clone Wars's Clone Commando Gregor. From the episode "Missing in Action" I believe. This one has been in the works for awhile but is finally seeing his long awaited release date.

 

In this file new sounds are included, which are property of LucasArts, they were acquired from their game Republic Heroes. Shaders are based off of the Vode An: Delta Squad's work. Team skins are also included and NPCs are included for all skins. Those are:

 

Gregor

Gregor_red

Gregor_blue

 

Bugs

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None that I know of.

 

Installation

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To install simply put the "B24-Gregor.pk3" in your base folder.

???

Evulant and Key like this
Oobah

Posted

Default readme in the zip file I uploaded was just this:

 

No one ever looks at these.

 

Considering the main page itself already provides a readme.  Readme inside a zip folder is simply overkill.  No point in reading the same information, twice.

 

Someone changed it and added the extra information at the bottom(probably forgot to change that part) that has nothing to do with the file itself.  Talk to jkhub about it, they're the ones who put it in there, not me.

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Make this easy for some folks:

 

Take your original or whatever custom animations you have in your base folder for the JA+ mod, take those out of the base folder, put these in the base folder in place of it.  If you get sick of these, just replace/delete these animations and put back in whatever other animations you had in the base folder.  It's that simple.

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Also if you notice your character moving in different ways when you exit the emote, that's because Slider had another animation play after you stopped using the emote(amdie your character jumps off the ground, etc), I didn't alter the ending animations in any way so you will still see the original way which your character unemotes.  These emotes just replace the core animations with a different one and for others, 3 new ones(2 of which are based off JO animations, 1 of which is more for an RP).

 

Since MP goes off, for players, the _humanoid file.  More than one _humanoid in the base folder at the same time can lead to conflictions and things not working properly or as smoothly.  Anyone else needs help, feel free to ask.

Evulant

Posted

Took me a lot longer than it should to figure out what is this mod for, a simple "changes the JA+ Humanoid animations" would save me 3 minutes of my life ^^.

 

Anyways It's a cool initiative, especially with the no saber stance.

Indeed, at first I thought this was a customization pack which adds in the guy on the screenshots for one to customize.

I like the animations though.

Merek

Posted

Talk to jkhub about it, they're the ones who put it in there, not me.

 

just found it silly that Barricade24's information was there :P

zOrg

Posted

The model is uninteresting and author is too arrogant.

RecklessJames likes this
RecklessJames

Posted

The model is uninteresting and author is too arrogant.

 

I agree, lmao

DarthValeria

Posted

Can we use it in multiplayer?

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