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MB2_LongLogo_20th.png.e50db088b377145f7f3dde283c757aab.png

Movie Battles is a fast-paced, action packed mod for the award winning Jedi Knight Jedi Academy game, that lets players play and fight in the most iconic battles seen throughout the entire saga!

Live the movies!

Take the lead role amid the most memorable Star Wars battles spanning the feature films and beyond.

War is coming once again. Choose your allegiance and change Star Wars history forever!

Classes

Choose from a range of 12 distinct classes, each with their own strengths, weapons, and abilities.

Maps

Play on over 40 maps from across the Star Wars universe, inspired by scenarios in the movies and legends.

Game Modes

Movie Battles supports 3 distinct game modes, each bringing a unique experience.

Customization

Classes can be customized for various gameplay styles and roles from the start. Nothing is locked away.

 

For more information, check out moviebattles.org

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


What's New in Version 1.10.1

Released

UI

  • Change: Updated Main Menu background and logo.
  • Fix: Fixed uM breakfloor, glass, olympus, & spice (all variants) not appearing in the moderate menu map list.


Models

  • New: Added Twilek Citizen to Rebel Soldiers.
  • New: Added Rebel Vanguard to Rebel Soldiers.
  • New: Added Rebel Magma Trooper to Elite Troopers.
  • New: Added Rebel Officer (RGB) Twilek to Elite Troopers.
  • New: Added Resistance Heavy Trooper to Elite Troopers.
  • New: Added Shriv Suurgav to Elite Troopers.
  • New: Added Old Republic Officer to Elite Troopers.
  • New: Added First Order Radar Technician to Imperial Soldiers.
  • New: Added Nighttroopers (Ahsoka series) to Imperial Soldiers.
  • New: Added Czerka Corporation to Imperial Soldiers.
  • New: Added Imperial Guard (Shadows of the Empire) to Imperial Soldiers and Commanders.
  • New: Added Moff Gideon to Imperial Commanders.
  • New: Added Grand Admiral Thrawn (Ahsoka series) to Imperial Commanders.
  • New: Added Sith Empire Trooper variant "Hazmat/Hoth/Korriban/Yavin" to Imperial Commanders.
  • New: Added Iden Versio to Hero.
  • New: Added Nightwind Assassin (BoBF) to Bounty Hunters.
  • New: Added Commander Gree (RotS) to Clonetroopers.
  • New: Added Clone Nemec (The Bad Batch) to Clonetroopers.
  • New: Added Clone Force 99 (The Bad Batch) to ARC Troopers.
  • New: Added Clone Commando "Urban/Camouflage" variants to ARC Troopers.
  • New: Added Luke Skywalker "training helmet" to Jedi.
  • New: Added Luke Skywalker (The Book of Boba Fett) to Jedi.
  • New: Added Sabine Wren "training outfit" to Jedi.
  • New: Added Kao Cen Darach (TOR) to Jedi.
  • New: Added Meetra Surik (TOR) to Jedi.
  • New: Added Revan "Starforge robes" (KotOR) to Jedi.
  • New: Added Count Dooku "Pyjama/Dark Ritual/Capeless" variants (The Clone Wars) to Sith.
  • New: Dagan Gera Hilts (Normal and Shorter variants)
  • New: Ezra Bridger (Ahsoka) Hilt
  • New: Joruus C'baoth (EU) Hilt
  • New: Sabine Wren (Ahsoka) Hilt
  • New/Change: Darth Talon model overhaul; 2D baked-in surfaces are now fully modelled in 3D, head reshape, texture adjustments.
  • New/Change: Luke Skywalker (ESB - Bespin outfit) brand new model, upgraded all other Luke skins’ head meshes to it.
  • New/Change: Han Solo model overhaul; vest/coat/jacket made from scratch, new face.
  • New/Change: IG-88; brand new model.
  • New/Change: HK-47 / HK-50 / HK-51; brand new model.
  • New/Change: Rebel Pathfinder model separated from Cassian model, upgraded head meshes.
  • New/Change: additional variants New Republic Officer Abednedo and Chagrian, Rebel Pilot Sullustan/Biggs Darklighter/Grizz Frix/Blue Squadron, Rebel Trooper Ishi-tib, Anakin Skywalker robed (RotS - Jedi), General Grievous caped.
  • Change: Lightened up Anakin Skywalker's robe color.
  • Change: Lightened up Rebel Commando - Scarif outfit.
  • Change: Depa Billaba merged to Sabé model as they share the same outfit. (-1 .GLM)
  • Change: Hatted Bounty Hunter Nikto moved to FA-only.
  • Change: Unmasked Sith Assassins moved to FA-only.
  • Fix: Hand tag positioning fix: Ahsoka Tano, Rey, Boba Fett.
  • Fix: Weight painting gap fixes, missing decap fixes, and LOD adjustments on numerous characters.


Maps

  • New: Additional footstep material sounds: Concrete, Carpet, Fabric, Hollow Wood / Solid Wood separation, Glass, Ice, Marble, Plastic, Short Grass / Long Grass separation, Tile, Broken Glass.
  • Fix: fixed max_qpath with biggs_statue and corresponding readme.txt file

CMP
 

  • Fix: mb2_cmp_endor - side route doors no longer only open for R2D2
  • Change: mb2_cmp_fdepot - various visual and cover tweaks

OpenJK / MBII Client

  • Rend2 Renderer
    • Change: Reduced VRAM usage for ghoul2 sabermarks (1/8th)
    • Change: Increased the max amount of fogs per map
    • Change: Added back a limiter for dynamic light evaluation in gpu shader
    • Fix: Fixed incorrect cg_showtris depthtest
    • Fix: Fixed a UI bug on maps with skyportals
    • Fix: Loading the same ghoul2 model from code doesn't crash anymore
    • Fix: Lightmaps will be correctly rendered now when the lightgrid is broken
    • Fix: Fixed incorrect depth writes for manually opaque sorted shaders (this fixes broken doorways glitches)
    • Fix: Fog and weather will look correct now with hdr lighting
    • Fix: Fixed misc_bsp
    • Fix: Fixed overly bright cloth shader
    • Fix: Fixed alphaGen portal
    • Fix: Fixed a crash when leaving weather bounds on maps with weather effects
    • Fix: Weather particles with no downwards velocity are properly culled now
    • Fix: Fixed crash when non ghoul2 model was tried to load via the ghoul2 system (Fixes um_thermae and um_olympus, maybe more maps)
    • Fix: Fixed a crash related to loading hdr images
    • Fix: Cleaned up hdr lighting code
Mandalorian, Goosto, Smoo and 2 others like this

User Feedback

Recommended Comments

Bek

Posted

It is a privilege to be the first one to rate and comment on the this page, or sheer luck. 

Onysfx likes this
Omicron

Posted

I have never played MBII before, probably going to try it out now or later today

Mandalorian

Posted

Can't seem to download this. It stops downloading after an hour.

Agent Jones

Posted

Don't let the Jedi take ovah this mod

SecretApprentice

Posted

I am speechless 12 new maps... Especially Cloud City you guys are GODS!!

SecretApprentice

Posted

In the Cloud City map there was a missing texture, but I was able to fix it Glass.png and Glass1.png were found in the Leviathan duel map, which were put in their respective places then it fixed the texture error I found.

MaceMadunusus

Posted

In the Cloud City map there was a missing texture, but I was able to fix it Glass.png and Glass1.png were found in the Leviathan duel map, which were put in their respective places then it fixed the texture error I found.

 

Cloud City uses the glass.jpg from CommTower, not Leviathan.

 

If you are having that issue, it is likely that you did not do a clean install, and have a mb2_duel_cc.pk3 within your MB2 folder that is overwriting the new shaders.

SecretApprentice

Posted

Cloud City uses the glass.jpg from CommTower, not Leviathan.

 

If you are having that issue, it is likely that you did not do a clean install, and have a mb2_duel_cc.pk3 within your MB2 folder that is overwriting the new shaders.

I'll be honest lol I like you're maps so much I use them in Sp but I still play Mb2 all the time. Now I realize why it didn't work the Commtower.pk3 wouldn't work with the jasp.exe and I was forced to find the texture myself.

also I am not sure if this is a bug or it was meant to be like this shot0016.jpg

Dusty

Posted

Only 770 downloads? Weak :P

Brownjor10

Posted

I really don't mean to sound overly rude, but it would be great to see these maps for single player.  I really refuse to believe you couldn't release them if you wanted to and them work.  A map is a map.  You guys made them to not work without your mod.  Considering you took loads of content from the comunity, it is kind of selfish to lock off your work unless people give up their entire jedi academy modded game and ONLY play your mod, as you want it to be.  Kind of messed up.  I apreciate the work.  Really.  Don't take me wrong.  And it's a great mod.  But there really isn't any justification for choosing to hold your creations hostage unless they play only this.  You aren't obligated to release anything at all, and thanks for sharing this.  But, the entire idea of a modding community should always be about sharing and bettering the game for everyone.  You take parts, you give parts.  And this drm style to hold great content because you want stars and downloads is a little... hard to understand.  I don't mean to attack or anything.  I'm working on a lot of new models that I am about to release, but I've never gotten people's need for a spotlight and credit.  These groups are best when everyone gives and supports all creativity that is present.  That you for all the hard work, though.  Great animation work as well.

Darth Sion likes this
Darth Sion

Posted

Why is this a multi-player mod? I was hoping it'd be a single-player mod, to relive the battles from the movies.. But it requires the Multi-Player version of the game to run and work. Is there any way you can/could convert it to being a single player mod, as I have Jedi Academy and don't touch the multi-player aspect of the game.

Thanks..

Xioth

Posted

"Play_MBII.bat"

 

Where??????

 

Where would I find that?????????

 

Its not in my zip or pk3's. Or should it be somewhere in the PK3's?

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