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A complete redesign of my Phantom Knights HQ v2 map for Jedi Outcast released on JK3files.com. It is still not a typical “clan map” although I did include the logo this time. I changed the name to suit the logic of the map’s design as a training facility. All the old favorites are there but redesigned: The generator room is a lot bigger and better, the cantina and it’s hilarious tube of death trap are back and better than ever. The research & development room is back and is more elaborate, the armory is back and of course the dueling arena and office are also back and vastly improved. No need for an alarm this time though as the office overlooks the arena. (The arena and office were heavily inspired by Reelo’s arena and office from Jedi Outcast.) The Ranged Combat room is back and has been expanded. Of course the flame trap is still there. Remember, speed and brains get the big gun folks!

New additions include a ship hangar, main lobby, medical center with “working” bacta tanks. I wanted to have them actually immerse you in liquid but after weeks of experimenting, I couldn’t get it to work right consistently. To use one just stand on the platform and hit the button to lower yourself in and get up to 100 health or you can have one of your friends lower you and 3 of your friends in via the console!

 

The generator room (Technically its a plasma refinery) has been expanded to include a reactor core shaft similar to the one on Naboo complete with energy gates designed to hold back dangerous power surges. Of course they have been improved over the ones on Naboo to detect people and allow them through. There are dorm rooms with item pickups, theres a swimming pool and even a shooting range! I actually found the shooting range a little addictive - once the targets start popping back up, it becomes a game of blaster whack-a-mole. The R&D room has a little demo of the cantina trap where you can kill a Jawa for your entertainment. There are also a handful of other NPCs around the map to give it some life. They won’t bother you and shouldn’t get in the way, but if they do, you can kill them.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


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Barricade24

Posted

I actually tried this map out today and I loved how it turned out. It really reminded me a lot of an Imperial base. I especially liked the hangar design, the dual ramps were a very nice touch. I also love how interactive it was, I love that feature in maps. Come to think of it, I don't think I found all of the rooms. I don't think I saw the shooting range or dualing area. Nonetheless I really enjoyed the map--it is very well done.

Cerez and PK_Azlon like this
PK_Azlon

Posted

Yeah it's really big. The shooting range is in the center hall (the one with the statues and arched skylight) opposite the R&D room. The dueling Arena can be accessed from either of the main hallways on the left or right of the lobby by following them all the way to their end.

 

There are plenty of secrets in this map. If anyone has trouble finding them all you can contact me here on JKhub for hints and help! 

 

Also it helps if you can read Aurebesh to read the little signs on each of the rooms to know what they are.

Darth Shaxx

Posted

It there a way to load  this up in SP?

PK_Azlon

Posted

It there a way to load  this up in SP?

 

Yes it can be loaded into SP by opening the console ( ~ key or shift +  ~) and using either map pkhqv3 or by enabling cheats first and using devmap pkhqv3. That said, it was not designed for SP and as a result, several features (and textures) do not function as intended, and obviously you can't use bots in SP.  For optimal experience, you definitely want to runt his in MP using other players or bots.

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