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The Jedi Academy Texture Overhaul 0.2.1 - Taspir

   (5 reviews)

4 Screenshots

About This File

Hello again fans of JKA!

No I'm not dead, nor is this mod: I'm proud to announce that the Taspir level retexture is now completely finished and uploaded as a seperate pack.

 

I added a better version of every wall/ground/object/rock/metal plate (etc.) texture of at least double the resolution of the original, and the filesize went right up to about 210mb because i added a TON of detail to the original blurry textures.

Also I tried to enhance the look and feel of Taspir by choosing custom lava and rocky terrain textures throughout all parts of the level, and by adding way more scratches and grain to all original textures to achieve a more realistic look.

 

I went with a new approach this time, I wanted to keep the original atmosphere and stay faithful to the original texture design so i kept nearly all textures but improved them as far as i could, adding scratches, noise, grain, dots and more details. I'm very happy how this turned out and will use this workflow for future releases too in combination with my usual approach of swapping unrealistic textures with photorealisitc ones.

 

Please let me know what you think - is this the way to go for future packs too? This would result in a real "Hi-Rez-Retexture", although my original idea was to also change textures with more "real" looking ones. Feel free to contact me via PM!

Here are some screenshots showing some examples of the retexture. Please look at them in full resolution otherwise the differences are not as clear.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.


What's New in Version 0.2.1

Released

  • ---CHANGELOG---
  • TASPIR (v.2)
  • -completely redid previous version
  • -new ground textures, no blurry stuff anymore
  • -new custom lava and rock environment textures
  • -higher resolution wall/object textures most are faithful to the original but with a lot added detail
  • -nearly all textures twice the original pixel resolution
  • -every glowmap and lightmap improved


User Feedback

Recommended Comments

I love these redone textures, especially the lava! Great work, and I look forward to seeing more of your texture overhaul packs ;)

Mr.Zz likes this

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This looks pretty cool. Are you planning on doing other maps?

Sure, I already did and next pack will be vjun, which is nearly finished. Also coming up is korriban and i will then release the first "full version", the release 1.0 Which will include all levels i retextured: Hoth (i redid a lot of things over the past week), Tatooine, Yavin (redone with new workflow in addition to old one), Taspir, Blenjeel (redone with new workflow in addition to old approach) and vjun and probably korriban, plus all ship textures and some monster in new high rez version. the pack will probably be about 2.5 gigs ;)

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I love these redone textures, especially the lava! Great work, and I look forward to seeing more of your texture overhaul packs ;)

Thank you very much! Yes the original lava textures throughout the game were horrible :)

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Guest MoonDog

Posted

The "scratches" look like fabric in several cases. Seems mostly that you just took original textures and applied filters to them rather than recreate the textures in high quality via a 3d package and then repainting them. Which would be an actual texture overhaul.

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Thank you for your feedback concerning the look of the scratches!

 

Seems mostly that you just took original textures and applied filters to them rather than recreate the textures in high quality via a 3d package and then repainting them. Which would be an actual texture overhaul.

 

Isn't that exactly what I explained in the description above? It is indeed a texture overhaul because there are a lot of custom textures in the packs I release, together with the highly improved original textures. You won't see any blurry pixels and compression artifacts resulting from the low original resolution of the textures anymore - which results in a hi-rez game experience. Taspir was the first level I used this new method on (using texture overlays with rough structures like scratches), which takes up way less time than recreating similar textures from scratch in photoshop or a 3d program -  that would take ages for one person recreating thousands of textures in the way you proposed, believe me i tried in the beginning, but settled for something less time-consuming in combination with custom textures which i create where i find it necessary. About 1 hour of work for one texture is too much work for me on my own, I'm working full-time in a job in post-production, I'm sure you understand ;)

 

If somebody would help me with the mod, recreating all the metal textures that would be awesome, but remember, JKA does not support normal-maps, so plain high reolution 2d textures are as good as it gets for now (the source code was released in and maybe in a year it will be possible to use normal-maps - then i will rework everything and creat normalmaps where necessary)

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Guest MoonDog

Posted

Fair enough. My major bone with this was that several of the textures did look more fabric-y than scratched and scuffed. Other than that, it's good.

Mr.Zz likes this

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