About This File
Original Author: cHoSeN oNe
Description:
This is a combination of Dest & Tchouky's JediMod 1.2 and ROP & Eternal's Jetpack Mod demo all compiled in Visual Studio.NET...
- Also added 2 new saber hilts to |:|ReMaRk|:| saber hilt pack.
- Updated tckmodel.cfg also enclosed.
Main Features:
-Type 'bind <key> jetpack' in the console to bind a key to the
jetpack. Use directional keys, jump (climb) and duck (dive) to fly
NOTE: You must first enable Jetpack in the command console if you want to use it. Simply type:
\"set mod_jetpack 1\" in the command console will enable this. To disable, just type \"set mod_jetpack 0\"
This portion of the mod is intended to be used in conjunction with the Mandalorian models w/ jetpacks.(Boba and Jango Fett). The jetpack can be activated with any model, but it won't
look right!
-Known issue: No jetpack flight sound when saber activated.
This is not a problem for our mod, and therefore we do not plan to 'fix' this issue
Enjoy
RenegadeofPhunk(ROP)
New stuff in JediMOD1.2:
-Amazing new hilt pack made by |:|ReMaRk|:| specially for
JediMod v1.2 with 45 new hilts. (be sure to read saber_readme.txt)
-22 new emotes! For a total of 31 emotes!
-Multiple Taunt Sounds! (you can hear yoda go weeeeehehehewhoohehe)
-New move for orange style if your using only one saber
-mod_cheatprotection variable that makes it so players can't change
models if they are close to other players.
-bots can now use hilts.
-no more file size limit on tckmodel.cfg
-This is a full version so you don't need JediMod 1.0 or JediMod 1.1
installed.
Other stuff in JediMod:
-Can wield two sabers at once.
-Hilt models can be selected like player models.
-Two added stances with new special moves for five stances total.
-You can search for JediMod games by hitting the all/Jedi Knight II
game toggle button
-skill mode, toggled with mod_skillMode, causes damage to be area
specific. So if you get hit in the head it does 2x damage while
getting hit in the legs does 0.9x damage.
Installation:
Unzip into the GAMEDATA folder. All of the files inside of the zip should end up in the folder gamedata/phatMOD/
Execution: select the phatMOD v1.0 in the mod setup screen.
Or use the command line argument +set fs_game phatMod
ex. \"C:\\LucasArts\\Star Wars JK II Jedi Outcast\\GameData\\jk2mp.exe\"
+set fs_game phatMOD
Comments:
Remember that you can only play this mod if the server has it and
is running it.
- This mod is opensource, feel free to improve upon it.
- Have Fun !
-Jedimod Thanks to: |:|ReMaRk|:| for the wonderful hilt pack and other help with the mod,
Tchouky for the great model scaling code,
keo718 for the updated tckmodel.cfg list,
Ask(thats a name) for his grappleing hook code,
NickR for helping me with some of the bugs in JediMod,
everyone else in jk2coding for being there so I could ask
them questions, Raven for making a cool game and for the
ghoul2 api, and everyone who downloaded the mod.
This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.