eezstreet Posted November 21, 2016 Posted November 21, 2016 There really isn't a centralized set of debuffs that occur on the player, rather this is a set of things that might trigger a buff icon. Buff/debuff icons appear on the left side of the screen, along with a timer (if the event is dispelled with time) On Fire: You are on fire! Stop drop and roll, or find water.Poisoned: You are poisoned!Frozen: You have been frozen solid!Carbonite: You feel a little sluggish... *Frozen (Carbonite): You are frozen in carbonite!Sting: You feel a little sluggish... *Chilled: You feel a little sluggish...Jetpack: You are using a jetpack.Healing: You are being healed by a consumable item.Bleeding: You are bleeding.Antidote: Preventing against poison. * this effect can stack. Stack count is shown as a number over the icon. Smoo likes this
Silverfang Posted November 21, 2016 Posted November 21, 2016 I think if possible we should allow the HUD to work as a menu, having a bind that allows you to use the mouse to see tooltips (for the buffs/debuffs for example, showing remaining duration represented by a number, etc.) and click on the ACI buttons to equip weapons. Also, not sure jetpack needs to be a buff, that seems a little odd to me. Knocked downStunnedForce powers (not going to list them all)Weakened: Incoming heals and regeneration are reducedBlinded: A bright flash has left you blind eezstreet and Smoo like this
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