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Skysaberer

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Everything posted by Skysaberer

  1. Brilliant! Really enjoying using jaMME for the latest episode of our series. So many great features, yet so stable.
  2. Thanks, I'll give that a try.
  3. Sorry Ent, but I'm not sure what that means. Could you please explain? Which shader, from which file and then where exactly do I find the grip shader to override it?
  4. Trying to get rid of the red grip effect (the red glow that surrounds your hand when gripping a player). Using JA+ and Jamme. Can't find any commands to disable. Also don't know which file it relates to in the Base assets.pk3. I know it can be removed as KOTF had a toggle and Mb2 doesn't have it.
  5. Didn't even know you could get JKA on Android.
  6. Real or sarcasm? Hard to tell.
  7. Pretty poor preview and from reading around various sites a lot of people are rightfully disappointed. The trailer is very misleading. Without a doubt the game visually looks incredible, but that really is the only thing we learned and even that is unreliable. Many seem to have overlooked that it is in-engine footage and not in-game footage so many elements of the graphics could yet be 'turned down' or removed if necessary. Also, this is another typical example of the old hook em with pretty graphics and explosions. Just like special effects alone don't make a movie great, beautiful visuals cannot overcome rubbish gameplay. How many recent games have we seen that look pretty but play poorly. The interviews and post-preview information I've been reading is where things get disappointing. Let's look at what we know about the gameplay: * 1st and 3rd person (not bad, nice homage to the old Battlefront) * 4 planets on release: Tatooine, Sullust, Hoth, Endor (I would presume there would have to be multiple maps for each because as a 'vanilla' release this would be appalling) * At least 4 DLCs planned with the first one free (so hold back content on release to force people to pay for the full game as usual). * Prequel, Ep 7 content, possibly space battles likely held back until DLC releases (again pathetic) * No classes (w t f) * No conquest mode? * No campaign just 'shared co-op' missions * 40 player limit (again why?) * No modding capability (not surprised but doesn't make it less sad) * OP'd heroes feature in gameplay (I really wasn't a fan of this in Battlefront 2 but I suppose it's what the fans want) * 3 primary weapon, 1 'pickup' slot. No ammo, just 'overheated' when firing too much. Pickups available across the map, e.g. one-shot RPG (absolute rubbish...) We are six months out from release and still hearing and seeing practically nothing of the gameplay, just comments about how technically amazing the game is and pretty explosions. This feels oh so familiar. I think if you want a great Star Wars movie game experience you'd best stick to Moviebattles because this game is very likely to disappoint.
  8. I can understand your enthusiasm with the camera mod and your frustration at your inability to get it to work. However, you are acting like a complete douche. Ent put a lot of time and effort into making his tutorials and they explain practically everything you need to know. At the very least you could be more proactive in providing screenshots and info on how you installed, e.g. have you tried a fresh install of JKA, JA patch and whatever mod you're using, etc.
  9. When I stream the Youtube video through VLC media player it's smooth. It seems the problem is related to the browser, flash or Youtube itself. Some people who have watched it find it smooth, others choppy. Is there something I can do to make sure everyone sees it smooth? A lot of work went into the video for it to be a poor watch for some.
  10. X264 DARKNESS SOLVED: Avisynth was crushing the blacks and brightening the whites. This was because I had PC colour settings on using 'ConvertToYV12(matrix="pc.709")'. The trouble is that recording jpegs in JKA means that the screenshots (and then obviously the avis made from them) were already PC colour settings. PC colour settings are broader spectrum than TV colour, so Avisynth was telling Megui to add PC colour settings on top of PC colour settings, making the contrast way too high. You have to use TV colours, so I now have 'ConvertToYV12(matrix="rec601")'. CHOPPY FPS UNSOLVED: Still running some more tests, any advice would be much appreciated. Beautifully smooth when embedded, a little choppy in full screen 720p on Youtube itself, quite choppy on Youtube windowed. http://www.youtube.com/watch?v=XsCKDiWAtM0&feature=youtu.be
  11. I'm playing it on a high-end gaming computer, although the monitor is a Benq 22 inch monitor that's about 3 years old. I have the same issue when trying it on a separate laptop, although the laptop isn't very good and the screen probably hasn't been colour optimised. Someone else with a decent computer also watched the video and commented the same thing (way less choppy on embedded, on youtube itself and full screen it gets choppier particularly on the sideways camera pan of the corpses).
  12. Wow. When I embed the videos on here, they actually look pretty smooth most of the times I play back. But on Youtube itself in windowed and full screen mode it gets noticeably choppier.
  13. Exported at 29.97, still a bit choppy: https://www.youtube.com/watch?v=n5c2EoTSy5I&feature=youtu.be
  14. Did put in a script into avisynth to change to 'PC' colours it was pc.701 or something, but maybe that didn't work. The original footage was shot at 120 fps, Premiere and export settings were 59.94 fps. Idea being Premiere has more frames to work with for smoother slow-mo and camera angles. I could do 29.97 instead, which is still a division of 120 and half of 59.94. I'll give it a go.
  15. Alright, so finished making a JKA movie. Render it out uncompressed and then encode in X264 (vid) and AAC (audio) and it looks sweet with nice file size. Now it seems to me like Youtube is raping the whole quality and making it look choppy. I know Youtube reduces quality for everyone, but is this the 'normal reduction' or is my video just looking extra bad. The first video uses X264 and AAC. Basic encoding details for video are 1280x720, 59.94 fps, 2pass, 5000 bitrate and audio is constant bitrate 384 kbs and 48khz. It does seem to end up darker than the source. https://www.youtube.com/watch?v=8UU5yKJ8YwY The second video uses WMV with the same encoding settings. https://www.youtube.com/watch?v=TKG4eLtmZso I can provide loads more technical info if needed.
  16. z3z: Thx settings were s_khz 22 not 44. Will record later today and see if better. Ent: jaMME looks awesome. Reminds me of the old base pugmod but much better and updated. Unfortunately my clan vid is for mb2 so it isn't compatible, but I can see a lot of uses for this mod. What you said about the default sound engine in the game being a bit fail makes sense, thinking a new sound card will just be expensive without any real benefit for JKA sound.
  17. Same in-game. Just not too happy with the sound quality though for a video.
  18. Making a clan vid and not that happy with the sound recorded from in-game. Do the big firefights sound low-def/clippy or am I imagining it. Sample here: http://speedy.sh/W5R96/sample.wav Motherboard: Asus p8z77-v-pro Motherboard audio details: Realtek® ALC892 8-Channel High Definition Audio CODEC - Supports : Jack-detection, Multi-streaming, Front Panel Jack-retasking Audio Feature : - Absolute Pitch 192kHz/ 24-bit True BD Lossless Sound - DTS Ultra PC II - DTS Connect - Optical S/PDIF out port(s) at back panel Motherboard audio details/review from another website: 97 db signal-to-noise ratio for analog outputs 90 db signal-to-noise ratio for analog inputs Up to 192 khz sampling rate for both inputs and outputs 24-bit resolution These specifications are good for the average user, but if you want to work profesionally with audio editing or converting analog audio sources into digital format, you will need to pick a motherboard with at least 100 db signal-to-noise ratio for its inputs. Speakers: Old Logitech 2.0 but doubt it matters as stereo mix captures from motherboard/sound card. Got the latest drivers, made sure no stupid equalizer settings or other active on sound control panel, audio capture settings on highest in Audacity. Haven't got EAX on as it doesn't support mb2 sounds just base so it misses stuff. So I guess my question is will an actual sound card get me better recorded sound or is the game so old that not much can make the sound better.
  19. I had most of these settings already, except for the compress textures, texturemode and stencilbits. New screenshots with those settings: http://i1299.photobucket.com/albums/ag73/Skysaberer/shot0695_zps13669aa2.jpg http://i1299.photobucket.com/albums/ag73/Skysaberer/shot2893_zps973b9fbe.jpg I think that Photobucket might be compressing the screenshost a bit though as when I open them up in Photoshop, they look much more crisp. From the video render earlier, do you think the image quality is alright or should I continue troubleshooting?
  20. I'm having some difficulty achieving optimum image quality when running and rendering from JKA. No matter what I do, the image quality seems to be a bit blurred with general game graphics and when I put on anti-alias and anisotropic filtering. I have experimented with in-game settings, the NVIDIA card settings, modifying NVIDIA card settings with NVIDIA Inspector and even investigated the Bios. No matter what though, I feel that my image quality is significantly below what it should be. http://s1299.photobucket.com/user/Skysaberer/media/shot0001_zpsbb92f1ca.jpg.html?sort=3&o=2 http://s1299.photobucket.com/user/Skysaberer/media/shot1318_zps98a8c742.jpg.html http://s1299.photobucket.com/user/Skysaberer/media/shot0006_zps91ef68da.jpg.html?sort=3&o=1 http://s1299.photobucket.com/user/Skysaberer/media/shot4267_zps906ab2be.jpg.html http://s1299.photobucket.com/user/Skysaberer/media/shot0011_zpsaa611573.jpg.html?sort=3&o=0 http://s1299.photobucket.com/user/Skysaberer/media/shot0154_zpsba8141a5.jpg.html A 30-second 18MB video render is below. I used JKA video settings on max, no dynamic glow/lights (makes things more hazy), rendered at 120 fps on 1280 x 720 (no-scaling through GPU settings), exported screenshots as 120fps AVI with lagarith lossless codec, rendered from Adobe Premiere CS5 as 1280 x 720 60fps uncompressed AVI, and encoded with FFMPEG at 5000 bitrate HQ: http://www.gamefront.com/files/23242361/TestRender5000bitHQ.mp4 Computer details: Intel i7 3770 k Asus S1155 ATX P8Z77-V-PRO motherboard Samsung 256GB 840 Pro SSD 2x Western Digital 2TB HD Asus 470GTX OC 2GB 22' Benq E2420HD monitor Windows 7 Professional 64 bit All drivers are up-to-date. JKA worked fine from the get-go. Solid 90 fps, can play any mod, no issues. NVIDIA Card settings when rendering: Ambient Occlusion -- Off Anisotropic filtering -- 16x Antialiasing FXAA - Off Antialiasing Gamma Correction - On Antialiasing Mode - Override any application setting Antialiasing Setting - 4x Antialiasing Transparency - Multisample CUDA - GPUs - All Maximum pre-rendered frames - Use the 3D application setting Multi-display/mixed-GPU acceleration - Single display performance mode Power management mode - Adaptive Texture filtering - Anisotropic sample optimization - Off Texture filtering - Negative LOD bias - Clamp Texture filtering - Quality - High Quality Texture filtering - Trilinear optimization - On Threaded optimization - Off Triple Buffering - Off Vertical Sync - Use the 3d application setting I've tried practically every possible variable of the above with no improvement. So if you've read this far, I have two questions: 1. What can I do to improve my image quality on JKA? 2. Is the image quality of my video render any good? If so, should I just go ahead and render my clips? Would really appreciate any help as I'm a bit clueless at the moment.
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