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RebornKyle

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Everything posted by RebornKyle

  1. Thank you that is indeed where it was. Also, the walking sounds I found are specified via animation in a animevents.cfg that you have to include for walk sounds to work. In case anyone else has the same issues
  2. I came across this and was wondering if someone could specify the location of the hard-code for this. I have a background in coding so no tutorial necessary, I just cannot for the life of me find the file that specifies this behavior! I have an NPC that has idle sounds as well as walking sounds, obviously I cannot do that with .pk3 alone. If anyone could help me find the file, much appreciated!
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