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File Comments posted by Cagelight
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Hey. So. I decided to install the plugin onto Blender. But when i try to load a glm file only the skeleton appears and no model.
It also gives me this log: https://i.imgur.com/aJinBoe.png
Do you know what it might be?
This is fixed in the latest version.
Giovane likes this -
I would like to take my chances , how can i remove that limit pls?
JAG2Operators.py, line 49, remove the "maxlen=64"
DarthValeria likes this -
There seem to be a problem at .gla override
Because it's char is limited
This seems to have always been the case, and it also seems to correspond to a hard 64-byte limited field in the GLM header, I don't think it's a good idea to remove that limit.
DarthValeria likes this -
could you create a version for blender 2.80?
I'll be looking into it once 2.8 becomes stable.
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For some reason it doesn't work for me. If I use the download button in this topic and then install addon from zip file it completes the installation but when I look for it, it isn't there. I can't enable or disable it anywhere.
Blender doesn't seem to be able to automatically install this addon from its zip file, so you just have to put the `jediacademy` directory within the zip file inside Blender's addon directory.
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Any way to deal with this? I'm not too experienced with modelling but having just downloaded this version of the plugin suite and exporting my model I am getting this issue and I have no idea how to resolve it
As long as you don't do anything like normal recalculating/flipping to the tags it should be fine. If you're asking how to fix a flipped tag, just flip the normals back in Blender. (Edit Mode: Mesh->Normals->Flip Normals)
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It's great that models will now have their seams split automatically upon export now, however I have found that the tags on the model will often flip sometimes for no apparent reason, causing things such as lightsabers to be held backwards etc. This happened once when I flipped the normals on one mesh piece, however the other times it happened when I was removing faces/ vertices from mesh pieces. It could have been something else I did whilst doing these, but I've not changed the way I do anything from before with Blender 2.78c and the last plugin from MrWonko.
This was happening with Blender 2.79b btw.
The new mesh export pipeline is a little more sensitive to certain things than the old one was, any operation that changes the normals of tags can change their windings as well, this is a problem I faced too and unfortunately I couldn't find a good solution to the problem.
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does this work on Mac too?
I didn't change anything that would break Mac support, so if the old 2.64 one worked on Mac so should this one. I can't test it though as I don't have access to a Mac.
kibasennin likes this
FFA Bespin City
in Free For All
Posted
Really cool map, and thanks for providing source!