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Mandalorian

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Posts posted by Mandalorian

  1. Actually the shoulder pad is almost spot on, compared to the image I supplied earlier. Nice work.

     

    The only problem is my picture is of Boba in broad daylight. Your Boba apparently is for dark night maps.

     

    This still puzzles me.

    Thankyou. I am trying to make it just middleground as possible at the moment, I would like some more of those screenshots and I'd appreciate the effort, because to me rotj fett is hard to get right.

     

    Also of my last screen what advice would you give to make it for light maps? Do you use Gimp? I will have to re do my work for the metal shader efx to convey right, I am using mb2,s mandalorian shader atm, Is it the right way or should I just do a spec map?

  2. Maybe some running with a blaster ? better shooting for rifles? if messed around a lot with changing  animations thru cfg but it just is so annoying when they are slightly off and you don't quite know how to animate effectively .

    better kyle mellee
    cover to use to replace force dodge?

    a different stance profile completely when holding rifles. breathing animation for idle rifle

    if you could change all those mentioned styles, what to? maybe like some kickass short range weapon moves from someone who has lots of short range wicked weapons and no way to use them.{ I could add the efx to animevents}

     

    some different gauntlet animations.

    If i was a jedi and had mind powers to persuade you to do this awesome act, I would.


  3. Thank you I really need to discuss what features I envision and where to discuss concepts of what weapons and features he has on his armor are possible to emulate in JASP. I have some good ideas for this I think and I need to be directed on which topics belong in which forum before posting.

  4. Isn't to do with the animations? the code that changes their inheritance between frames is different but could one affect these by making animations to mimic multiplayer?  I have tried this way a little to affect with movement, specific for more third person shooter style. I have problems doing anything like that because I do not have the knowledge to make the cg_thirdperson binds stick.

    (or a more efficient way than key binding)

     

    messing around with crouch to make a sprint,selects noweap because it is impractical to shoot while sprinting and because your view lowers when crouched, changed walk to run anims and changed walk speed then changed run to walk speeds and playing with bindings for that worked well as well as changing the force lean to duck and cover animations.

  5. I like the Asajj very much it does remind me a lot of the clone wars, all your work is coming together well . you work quickly, I think maybe a little more lighting and contrast to match the face on her exposed part of her leg more would really work but I don't know if that is intended to be like that.

  6. Very impressive work I love the commanders especially the fox and falco, Coolest clones I have seen so far keep up the good work. The only critizms I have are that the cyan and purple colour seem a bit much and maybe need a slight darken and maybe more damage? that is all I can think of and I look forward to seeing these clones be worked on :) your definately neater than I am, any pointers?

  7. Keep in mind that the last image is considerably lightenend and more colour correct, when in game the shaders will appear to cast light in ways that would make it seem to light and plastic to me. also I am running this on my laptop that for some reason doesnt like teliing me hat the real colour of my images are, the contrast is a bit of on my screen so I have tried to adjust it right. the more you zoom in on a texture , the more you will realise that the idea is to highlight detail where it would be dark. One other thing to accont is that this model is meant for dark screen resoloution to use the shaders more effectively to lighten it. I havent seen how the alpha looks ingame yet, and I will lighten it from their. I am happy to release this once i get a bit more feedback and would like to know what extra features could I include (npc support) for it to be a skin release of t least qualit If not accuracy

    I mention  as well, that if I did get this Boba movie accurate it wouldn't suit the game against other assetes? Anyway I know what parts your getting at being lightened so don't think I am ignoring that. It is just that when I make this image light and use different greens (at the moment the green in this skin is actually cyan blue desaturated) it does not look like it does in modview. I will get a few screens up before release, one in lighter desaturated images and one done with what I have in mind.

    I do really appreciate the opinions expressed and will try make this as realistic as I can, but It is my first skin. Notice their is absolutely no black in my model. every thing has been done with texture effects of hi detail and I am enjoying the process. I tried to get it so that it is textured enough and detailed enough to be able to really zoom in and still look high detail aswell as out, to be honest I havent seen this level of detail much in ravens own base so I take it as I am doing alright so far.

    -A little bit of admitable pride their. Sorry for posting so much, like to be thorough with process so others know how I got from a-b

  8. This is the final screen of my progress , tomorrow I will work on the alpha transparency, so that he looks shiny in different amounts on certain parts, mainly the exposed metal and visor. Then I will try my hand at this uploading business  once I have found permissions and written a readme? I think that is the process .Final_zps1a9da9c6.png

  9. Well I have a year to do nothing but mod this game.

    If I don't know something I try my best with jka because it is a useful medium that you can expand on in many different ways.

     would like some stuff to do to start of small so I will try to take a request see how i go with it and see how long it takes me to complete then after a few I hopefully will have done enough work to help boost everyone,s projects a bit, not just the ones that seem to have following.

    (I Do not mean my own) and do not expect any payment for work, just to learn a bit and see others learn.

    I will  set a few guidelines to follow by if you request however.
    I am not good on maps or modelling, I have read a lot on them but not made content succesfully yet and wil take awhile with these aspect as well as coding, but I intend to be at least useful in knowing the terminology.

    So Don't ask me to do those things yet please, but feel free to ask advice and test my knowledge on them as I will likely try to help and learn very quickly my own limits of this game. I hope to learn about being a effective forum member aswell as I percieve that it is probably where I lack knowledge in the most.

     

    From what I learn and as I help your mod I ask that I can start a tutorial of each common problem and aspects you where having trouble with, to help you to learn yourself, for your own future projects. This way I avoid doing all the work without you learning and hopefully others can learn from reviewing the process

     

    My credentials?

    .

    I can animate small scale,like simple animations.i know how to use dragon and gla merge effectively enough to get anims in game.

    edit skins well in gimp and understand alpha layers etc.

    Can use audacity and voice act

    Understand the file structure

    know the star wars universe fairly well, as well as the game itself and It's mechanics.

    can edit most files effectively to do with jka but struggle at creating new content at the moment in some areas.

     

    I hope to learn by helping create some quality content, as I will work on something excusively until the requestee is happy or ready to do t themeselves and I want to produce content at a level and with the grace that hapslash inyri and  other people who's work has single handely kept me playing jka after this year of what is a lot of work for me.

     

    I know that it is a immense work load I am setting here for myself if i want to help others, but i feel I will benefit from what I learn and from being able to download more new content for this game in all fields.

     


     

     

  10. Ironically I just took a photo of my skin next to a hapslash stormie.Like for a few screens?Don't know how many pictures are appropriate to show my work on this topic.shot0080_zps393106b1.jpgshot0082_zps434a3da1.jpgshot0089_zpse66e88e4.jpgshot0088_zpsc832add0.jpg

    That will do for now.

     

    A little work on the backplate of his helm to make it more detailed and similiar to the mb2 boba and the gauntlets need a bit of desaturation.Other than that I think i am achieving the look I want.shot0102_zps2dd94388.jpg

    Thankyou everyone for your feedback so far. I wasn't expecting it. I hope to collaborate with a few people on here to make at least one level.

  11. It's unlikely he'd take the time to edit the model in Softimage and recompile but he may give me the raw scene file and it would only take a few minutes to add the tags as long as I can get them oriented correctly.

     

    I didn't think that the model needed those tags since any model can use the jetpack.

    the flamethrower and such would come out the chest and to mod this further it would be extremely useful for me, I would be able to replace force jump with effect that run thru the jetpack tags and make my own gameplay, try to create the illusion you are a far far galaxy away from being a jedi in jka sp.

  12. Are you going for movie accuracy with Boba? He was a lot more pale of a green.

     

     

     

     

    He does. nice resolution of that image.I may use it as reference.

    I know Boba Fett pretty much scratch from scratch and it is down to the ingame lighting vs the shader effects.If i had it to light i might loose the darkened feel i am going for that fits in better with the mod theme I am going for.

     

    I think I may use that picture tho as a reference and try to negative out the lighting from the sun on his helmet and body as, that what the shaders are for.It is tricky to get right but thankgod to modview.  Thankyou for advice and the picture, I'll post my progress as I go along tonight.

     

    I think my first step would be to desaturate the reds and greens a tad and adjust there brightness and contrast, so I will start there.

  13. Thought Corto released his Boba? Oh well, I've known him for a very long time, when I'm back in town I could ask him if it's alright if I submit it here and if he cares of people reskinning it.

    Every link I have looked for is dead including back up links, because they where put on mediafire. I love corto's model and it would be greatly appreciated if you could mention an intrest to do some modding involving his model. while you are being a god to me right now, mind also asking  him to put the flamethrower and jet tags on the model that is found on baseJA's Boba?

  14. As far as the mod goes... replacing every force power. is their away to make a whipcord replacing force pull push and choke? (If the answer is no than i will be shocked) I know that i can make my own animations and have them run separately from the rest of the npc's, because if done it before.

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