Jump to content

DA COOLIST OF DOODS

Members
  • Posts

    6
  • Joined

  • Last visited

Profile Information

  • Gender
    Male
  • Location
    USA
  • Modding Interests
    General Modding
  • Gaming Specialty
    Dueling
    Singleplayer
  • Operating System
    Windows 10 Home

Contact Methods

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

DA COOLIST OF DOODS's Achievements

  1. Thank you very much for the descriptive answer. It's a shame that it'd have to involve editing the code, but oh well.
  2. That would be convincing but the weapon would still be in the inventory
  3. The cultist commando uses dual heavy pistols in the game but if you try to set your playermodel to it you get one blaster.
  4. It's worth a try. I'll check it out. Edit: I couldn't find anything useful in it.
  5. My script looks like this: set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "drop" ); When I run it for the player, they drop a copy of their weapon and keep what they were holding in their inventory. Is there a way to make it so that the weapon is not still in their inventory when they drop it? (It works normally for NPCs.) By the way, sorry if this is in the wrong format or anything, I'm new here.
×
×
  • Create New...