I've got this problem and can't seem to find a way around it. I'm trying to build a sort of roleplaying-friendly enviroment on my server for couple of friends. To make a kind of Star Wars LARP (live-action role play) in the virtual enviroment, since everyone is at home because of quarantine.
I use Lugormod, and just wanted to place a few npcs in a few places. Like a bartender and couple of guys in cantina - it's simple, got no problem with that. I know how to edit npc files, I know how to use commands. But I'm not much of a modder or programer.
The problem is with the the npcs themselves and their four possible team settings. When they're set to "Playerteam Player", they don't attack the players even if they are attacked by them. Or even if one of the other npcs from the same team is killed, the others don't attack the players (I think they do in the single player, if you kill a Jedi others starts to attack you if i remember it correctly. But they don't do it in multiplayer). I know, it might not be typical problem that people have but it's really important to me to have a bunch of Rodians in my cantina that fight back if they are attacked. Otherwise it's won't be a roleplay cantina, it will just be a box full of dummies that anyone can do anything to.
Non of the other npc team settings works. "Playerteam Enemy" makes the rodians attack everyone, "playerteam neutral" makes them run away from players, "playerteam free" makes them attack everyone and everything.
I couldn't find the answer anywhere in the internet so I decided to ask here. Maybe some of you knows more things about this whole thing than I understand.
/// EDIT: Sorry if this isn't a right section for this kind of question but depending on the answer for my problem it could belong to different sections, because i don't know if it can be solved by a command or mod or well, anything at all.