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Dubby

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Posts posted by Dubby

  1. 9 hours ago, Asgarath83 said:

    Nice project! i not play much multiplayer, but if you want to learn about it. well the starrt point is openjk, that is the source jka code MP\SP cleaned by bug and improved by jkhub stuff. MP code mods interessing are: gunslinger academy of eezstreet, warzone of stoiss and uniqueone and jedi knight galaxy of eezstreet, futuza, ensiform and jkhub stuff.

    yes, the continue rolling of Jedi are very frustrating and stupid on JKA, improving or removing it is better. on my SP i use ever norolls 1 into SAB file for deactivate this madness.

    i love the idea of a dinamic camera like soul reaver 1 and soul reaver 2 game! is much more immersive for world exploaration! mmm but you should also get the default camera and make some hotkey for switch between 2 camera mod, cause with that kind of camera take aim for shoot with ranged weapon can be really difficult.

    ?

    about me, i am a sci fi fantasy writer and i wanna to use JKA for make an indie game of my project. i guess i am starting to move many of hardcoded stuff to icarus for allow me to full customize weapons, force powers, add RPG levelling system, money, etc etc.

    i also coded an incomplete dogfight code with 2 new AI that allow to play space battles like rogue squadron 3d and x wing allinace, but cause my heal is very weak i forced to left high school so i have not any vector math knowledge. when you will be more expert, can you get me an hand for end the star fighter code? i need to add rolling \ evasion manouvre of NPC, HUD system and alternate shoot cannon stuff or other things like that. i need also to set damabge from collision between fighter and brushes or between fighters and fighters (crash air accident lol !) at moment i have only basic crappy momevent and  shoot combat between fighters NPC and player. i am NOT using vehicles for that, i am using the code of Players and NPC itself so they can use muchmore weapon slots!

     

     

     

    Sure, I would love to help you once I get the hang of the engine! I have some physics/vector math knowledge so if you have any questions regarding that feel free to pm me~

  2. Hi and woah!

    Thank you for explaining the basic abbreviations in the engine!
    I have some experience with making my game engines from my study in c++ so I really just need some pointers (haha get it).

    Currently I'm trying to lower the delay of the roll in multiplayer so you can jump as soon as your roll has ended and get some of the roll momentum in your jump, just for some more fun interactions in duels since rolling is more or less a death sentence right now.

    Furthermore, I'm also looking into enhancing the spectator mode to allow for better tournament experiences!
    Some features I currently have in mind are (unordered):
    - Isolating dueling players like in ja+ when you start a duel (since we do our tournaments on FFA servers and other players tend to get in the spectator's way sometimes).
    - Displaying the players' health when they're isolated (like in Tekken/Mortal Kombat etc...)
    - Better controls for the spectator (controlling camera damp speed like in 3rd person mode, pressing forward/backward is aligned to the world Y axis instead of the camera view and using jump/crouch to move up/down)

    Once I'm done with these goals and I've learned a bit more about the engine I'm willing to help out with improving other more general aspects of the engine (like adding fullscreen borderless option)!

     

    Odeyseis, Asgarath83 and Smoo like this
  3. Hi everyone!

    I'm Dubby and I've recently started playing JKA again. I'm studying game engineering so this time I decided to go into the source code and develop some mods that thought would be interesting for me and my friends. I would greatly appreciate any advice and information about OpenJK and the engine itself!

    This is me and my dog:
    spacer.png

    Smoo likes this
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