Hello everyone!
I have been working on a map lately and I attempted to add switchable lights via a trigger_multiple. When I do so, though, I receive spam warning while compiling.
"WARNING: Hit per-surface style limit (4)"
Whenever I compile without the trigger, it is done normally and there are no issues. Whenever I test the map in-game with the Warning, the room that the light is located have other surfaces receive lighting as normal and others appear totally black, like there's no lightsource at all.
I have to note that while the map has several rooms, this is tested in one room with a single light entity. Also, that light entity has no additional styles, but the targetname.
I have tried:
- With and without start_off.
- Adding an extra always active light entity with low light.
- Tried with stronger light.
- Tried different textures on the surfaces that are "black"
- Tried on other rooms, same issue.
Note: The weird thing is, that I have added first in another room, two small spotlights with trigger on their own that work just fine. Beyond that point, any other light gives me the error.
I would appreciate if anyone has any idea ?