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Posts posted by TempestRevan
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Nobody replied to this? Then I will try to help you! Where exacly is your problem? Did you just try to use the base hoth gear textures on your model? If yes, that probably won't work at all.
There are 2 things you could do:
Make your own hoth textures or just use some of the textures that came with your model.
Hopefully I was at least a little bit helpful to you
edit: I've looked into the file. You actually just used the .skin files from the base jedi_hf model, did you?
Well, no surprise that this wouldn't work. I would recommend to just copy a torso.skin and a lower.skin file and just rename them to torso_g1 and lower_e1. This would fix your problem.
If you have any questions, please ask!
May the force be with you!
Revan
How to change menu font color?
in Modding Assistance
Posted
It's pretty simple. The text color is defined in the .menu files itself. You just need to change the forecolor viable.
// Big button "NEW" itemDef { name newgamebutton_undertext group toprow style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 36 194 130 24 text @MENUS_NEW font 1 textscale .7 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 65 forecolor 1 0 .33 1 visible 0 decoration }
Above I changed the first number of forecolor in the main.menu to 1, which would cause the game to show the aurabesh on top of the new game option in red.
The first 3 numbers are the values for RGB from 0 to 1 (1 would equal 255, I think you understand) and the last one is the alpha value, I think. I never changed it so I'm not sure about this one.
Another possibility is to the same method like with colored name in multiplayer (eg. ^2RandomText) which I find a little bit easier. Just open the .str file and put a ^ with a number in the beginning of the text.
I hope it is understandable enough.
May the force be with you