Jump to content

Anonyomus

Members
  • Posts

    11
  • Joined

  • Last visited

Everything posted by Anonyomus

  1. If you need help, I can help you, I have experience about VPS / OS / Linux Debian servers, So I can easily help you to configure the vps, for free.
  2. https://www.ovh.com/world/vps/vps-ssd.xml
  3. You are probably looking their Dedicated servers. Look for VPS SSD. Its 2,5eur
  4. How about, buy a VPS from OVH, (around ~2,5Eur)? Unlimited traffic, and Anti DDoS, they have strong strong firewall.
  5. I highly recommend to open the following link, and download the program (called ,,All in One Runtimes") It basically just install every DLL-s, Visual C++ files, and solves every problems that related to DLL-s, like this one. It fixes every problems, so just download it, and install everything. It worked for me several times, even in other games too. link: https://www.sereby.org/site/downloads/All%20in%20One%20Runtimes
  6. Just download the current DLL: https://www.dll-files.com/msvcp120.dll.html 1. Download. 2. Copy into the kotf.exe location.
  7. Ye i know these, but I meant sound effects. In the character's files there are some other soundfiles like (jedidetected, angry etc...) and we cant play them, not even with /taunt. In a jk2 server there was a special command like: /taunt2 jkdetected and when we wrote this this command played the sound file, what we wrote.
  8. Greetings! In jk2, there was a server (I think now its down) which was a fully modded.There was a special taunt command, which enabled you to use every soundfile which is related to the character you picked. So, lets check an example. There is Kylo, I checked his files and there is ,,Victory1-2-3" or ,, Jdetected1-2-3" (and the list just goes on) sound files. so if you wrote the the console: ,, bind r taunt2 victory1" it played that sound file. I think its possible to do in JK3 too, and would be much cooler to use more taunts in game, would be more entertaining, but only its my opinion.
  9. I checked camo scout trooper but didnt find. I meant to this one: LINK Also, could you give me something infos about your contact? I would like to ask you about donating the project.
  10. Greetings! 1.I would like to ask you, do you plant to add Flametrooper or Scout trooper in camouflage version? There are some characters I miss so much. Don't misunderstand me, Im so glad because of your mod, even if its in beta its just 10000% better than the original kotf, and MB2, and im thankful , because this mod helps to keep the game alive. But as I said there are some characters that I miss soo much, and a Normal droideka as a player model. 2. Is is possible to check the ,, spawn vehicle " possibilities? Because I know only Droideka, and Im sure there are some more (like at-st etc) 3. When do you plan to update the game? Is the date public? Thank you for reading this, and sorry if you found something offended . As I already said, thank for your hard work, hope this game will gain more reputation because it deserves!
  11. Greetings! First of all, sorry for my english, if you have issues to understand what I want to say, just mention it. I just checked models / skins, and I noticed there isnt Droidekas. And im wondering why. I know, Droidekas uses different mechanic (rolling) but, there is a mod called MB2, and they already did the Rolling mechanic, so it would be possible. Maybe is there any chance to talk with their Dev team, and ask them to give Droideka's source code? I mean it would be so useful to write rolling mechanic from Zero, if there is already a working one. Hope you can understand, what I wrote
×
×
  • Create New...