Hi, I was just wondering if there are any plans to implement support for bump/normal/specular maps? Maybe backported from the ioquake project, they have this implemented already. I am planning on creating higher resolution textures for my maps and being able to use normal maps would definitively help create more detail. I think that the Quake3 engine is still capable of supporting great games/mods, but in some respects it is a bit old. Making higher poly and higher rez artwork than two decades ago certainly helps, but if those textures look flat it still looks bad. So hopefully there is still being worked on this great project and someone will implement normal/specular map support