Dear community members, I am currently designing a map in 3Ds max (yes, yes, thank you for the great plugin that is now available!), using custom shaders, textures, etc, based on Rend2. I am slowly coming to the stage where i am considering how in general the lighting in-game would look like, and a great idea came to my head, and that is the main question: Is it possible to compile my bsp, take out the baked lightmaps, edit them by projecting realistic shadows from my 3ds max baking render, put them back to BSP, compile and have them working in game? In this way i could greatly improve the lighting, general ambience look in game by faking and baking the realistic shadows from 3ds max render. Any Ideas on what to start from? If any progress could be done, i will start immediately writing a little instructional tutorial on the whole process step-by-step and will post it in this forum. May the force be with you! And thanks!