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Schaeffer

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  1. This works amazingly well!!!  Been using it for both JK2 and JKA models/animations. 

    Any idea why    'BOTH_RUNSTRAFE_LEFT1'     animation is actually running to the right for both JK2/JKA _humanoid.gla's ??  It doesn't do this for other right/left animations.  For example the walking strafe -  'BOTH_STRAFE_LEFT1' -  is indeed walking to the left.  You can set the scale to -1 but any mesh you attach gets flipped in an undesirable way.  I also can't seem to get Blenders built-in Paste X-flipped pose function to work with this bone setup (even after renaming to suit blenders naming conventions). 

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