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Schaeffer

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    Coder
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    Windows

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  1. This works amazingly well!!! Been using it for both JK2 and JKA models/animations. Any idea why 'BOTH_RUNSTRAFE_LEFT1' animation is actually running to the right for both JK2/JKA _humanoid.gla's ?? It doesn't do this for other right/left animations. For example the walking strafe - 'BOTH_STRAFE_LEFT1' - is indeed walking to the left. You can set the scale to -1 but any mesh you attach gets flipped in an undesirable way. I also can't seem to get Blenders built-in Paste X-flipped pose function to work with this bone setup (even after renaming to suit blenders naming conventions).
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