Legacy_of_the_Force
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Singleplayer
Legacy_of_the_Force's Achievements
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Clone Wars Stances and Effects Mod
Legacy_of_the_Force commented on Hirmanator's file in Cosmetic Mods
Hi! I really like this mod, the new effects and stances, especially the new effects for force lightning. I just would like to get the original effects for lightsaber cut trails when we touch another player or NPC and not just a "flash" with no marks on the opponent body. Could someone tell me which part of the pk3 should be removed? -
Super Battle Droid weapon
Legacy_of_the_Force replied to Legacy_of_the_Force's topic in Modding Assistance
That's the answer I was afraid of -
Cerez liked a post in a topic: Cannot get Dismemberment to work in OpenJK
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Cannot get Dismemberment to work in OpenJK
Legacy_of_the_Force replied to MomokaChan's topic in Jedi Knight Tech Support
Hi Cerez, Thank you for the precision. Indeed I never have more than 40 npc ingame, my computer would crash otherwise, I didn't have gamer material. -
Super Battle Droid weapon
Legacy_of_the_Force replied to Legacy_of_the_Force's topic in Modding Assistance
Okay I never did that, I'll study to understand how it works. Thank you for your answer Do you have any advices about softwares to use for NPC such as NPCtool but when you can actually see them? An interface such as the ingame playermodel menu? Generally what do you use? -
Super Battle Droid weapon
Legacy_of_the_Force replied to Legacy_of_the_Force's topic in Modding Assistance
Thank you for your answers, for now I equipped them with the turret from probe droids, it works fine, except that the laser/plasma is yellow instead of red. -
Hello everyone! Thanks to the "soldier customization pack" I have almost every clone troopers (212th, 501st, 41st, ....) and battle droids I want as npc. Concerning the weapons, for the moment the super battle droids use the E-11 blaster but I would like not to see their weapon (like in the "prequel conversion mod" where they use the integrated blaster in their arms with 2 red shots). Could you tell me how I can solve it? I don't want to replace a unit like in the "prequel conversion mod" but simply make a npc. Thanks! Kaede
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Cerez liked a post in a topic: Cannot get Dismemberment to work in OpenJK
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Cerez liked a post in a topic: Cannot get Dismemberment to work in OpenJK
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Cannot get Dismemberment to work in OpenJK
Legacy_of_the_Force replied to MomokaChan's topic in Jedi Knight Tech Support
Yes the settings I wrote are for single player -
Cannot get Dismemberment to work in OpenJK
Legacy_of_the_Force replied to MomokaChan's topic in Jedi Knight Tech Support
Okay I'll try and I let you know, thanks EDIT: I just tried your custom build and it works!! Thank you very much Cerez It seems that the OpenJK build was responsible. -
Ahaha ! Il y a beaucoup de francophones sur ce forum?
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Cannot get Dismemberment to work in OpenJK
Legacy_of_the_Force replied to MomokaChan's topic in Jedi Knight Tech Support
It's the same for me, despite the fact I followed the tutorial, I can't dismember any NPC in single player. Do you think it might be the version of OpenJK build which can be the problem? I use the one of 08/23/2016. I exactly did this (same as the tutorial) : helpusobi 1 seta g_sabermorerealistic 2 seta g_dismemberment 3 seta g_dismemberprobabilities 40 -
Any advices to help me to get my ideal mod?
Legacy_of_the_Force replied to Legacy_of_the_Force's topic in Modding Assistance
Anybody? At least on how extract features from Movies Battle 2 to use them in the singleplayer campaign ? -
Any advices to help me to get my ideal mod?
Legacy_of_the_Force posted a topic in Modding Assistance
Hello everyone! I would need some advices in order to build a mod which would improve my game experience! First of all, I use OpenJK with the last 2016 build for Windows. I mostly play single player. What I would like to do is getting skins/models from the prequels, meaning clone troopers, droids and different jedi species, in order to create NPC battles from Geonosis battle to order 66. I found great features in JKhub for the character/NPC models and DC-15A, DC-15S blasters. Here is a question: how does compatibility between mods work? I mean, how can we know if the mods can merge their features (for example, character models are simply added in the character customization menu) or replace previous feature (just as the DC-15A and DC-15S replace E-11 and repeater). Is there a way to adapt for example Movie Battle II mod in single player? I can easily copy the map files into my JKA base folder and I can load the map in single player mod. But I don't understand how to merge NPC and models from this mod. Other features I would like to import: -weapons used by Super Battle Droid -droïdekas -a sniper rifle (is there any DC-15X sniper rifle model/skin?) -the ability to use the jetpack -the dismemberment ability (I followed this tutorial but I still can't slice bucket heads : https://jkhub.org/tutorials/article/175-model-dismemberment-realistic-lightsaber-combat/) -lightsaber holster like in JKA Enhancement mod -Melee attacks And other ideas but for a first post I think I already asked a lot. Kaede -
I first played JK2 maybe 8 years ago, my game experience is mostly single player. I played both campaigns from JK2 and JA. I'm mostly interested in finding new maps and models to spawn npc and recreate iconic duels and battles from Star Wars universe. I haven't been active on MP game but I'll be glad to learn.
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Hello everyone! I recently discovered this website and as a fan of JK2 and JA, I decided to come along. I'll make a post to share what I would like to do with my JA's game experience and ask some questions about modding. What can I say about me? I'm French, fan of Star Wars since a long time ago, and I don't really know what else I could say Kaede