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Areum

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Everything posted by Areum

  1. The tip of the stick is fixed thanks to you ! Indeed, I had to 'flip' surfaces in "normal" from the modifier list. I've found a 'flip' button in 'face' menu too. About the problem of non-linked vertices, it's really due to import/export but I don't understand why it didn't happened with the stick... does a more more complicated mesh generate this ? :unsure: Otherwise, i didn't need to rotate any tags lol. I replaced the tag as it was in the original .md3 saber and that seems working... rotate the tag as virtue said just put the blade in reverse in my experience. Thank you for your help. Just wow... I don't know what to say but un grand merci, really thank you. It's like I dreamed of this ever since. I'll follow that as soon as possible.
  2. hello, I'm making my first weapons, on jka of course. It's just a simple stick for the beginning. Then I would understand how to do next time. The stick works despite littles problems like sounds for example. I put new sounds but it seems not to be the right config inside of the mp3 itself (sampling etc). I don't remember. Actually, the first wrong thing is... because Virtue tell me to rotate the blade tag. (http://virtue.thejed...ilts/part4.html) May be i didn't understand what he really told me... Now I need your advises. The second problem is showned by the red question mark... there is a hole or something like in the model. I returned in gmax and saw the same thing. But no problem on the other side of the stick. It seems that appeared with the texturing. The model would be safe. But in another work, there are vertices which are no longer connected with the import or export of .3ds file. (I model with blender before export the mesh in a .3ds). On 3dsmax, no problem with the mesh. All the same there is a mysterious black line... Otherwise, are there too many vertices ?
  3. I made squares by default. But I think squares can be transformed in rectangle without problem for textures... I'm just worry about the roof which must correctly match with walls.. I'll rework that a bit later. Otherwise as you said, may be it would be ok with light and water effects, etc. Try and tell me.
  4. Thanks for the video. I need you try textures to make me reworked and improve it. I'll send you that later. I saw problems of pixelate on real sized pictures too. That doesn't appear when I work on small view... :wacko: It seems gimp or my computer have difficults with very large pics. How is it in game ?
  5. Nice work AshuraDX. Likewise... I never found any issue but to have an older version of 3dsmax with right plugin. :wacko:
  6. I made that with gimp. There are 4 walls and a ceiling in 1024x1024px. You should respect the order 1 to 4 for a good match of every wallpaper (look below). May be I can improve it. I hope the ceiling match well with walls, I'm not sure.
  7. Actually, do you need one of these pictures divided by 4 for walls and a 5th part for the "ceiling" of the skybox ?
  8. They are known for the clip " " made years ago... known by myself at least. As Azatha said, pretty funny.
  9. No, this is a pre-made. All the same good luck AradorasXeon.
  10. Something like this or that ? (found on google image, keyword "underwater"... :x) What do you need else ? I can work a bit on to make it darker, more blue, etc. Just tell me, I'll try.
  11. Areum

    Greetings :)

    Thanks. I remember people said something like 'fromage' on comos community... Indeed I was registered on. Hamelet au fromage ?
  12. Hello all, i'm some player of jka, of course. I discovered JKH yesterday by a sort of french jkh which tell me about you. Nice to meet you and long live to jkh.
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