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echoreece

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Everything posted by echoreece

  1. The terrain texture appears in gtkradiant when I build it. Also I know it compiles, because at one point I changed the skybox from caulk to yavin and it worked just fine. I'm wondering if EasyGen makes the .shader on default for a different q3 engine game, and jka is just different enough to cause errors. After all, it dumps the .shader in the scripts folder (which has none of jka's .shaders). I really don't know anything about shader files since I don't know what the keys mean at all. I've worked with them for skins before, but it was mostly copy paste from other skins' shaders and very vague understanding of the structure.
  2. I've always loved terrain. I've never tried it before really, but I've always wanted to. EasyGen is a great way to make untextured terrain. I mean, I painted the textures on it and it all looks pretty in that program. I export to .map and set the textures to system/terrain and system/caulk. The textures on the actual map are just base yavin. I have added the .shader file name to shaderlist.txt, and attempted to run it with the .shader in the shader folder AND with it in the scripts folder (I think it's shader, but all the tutorials I've found say scripts). The terrain texture has shown up every time as a blank texture not found. ...what am I doing wrong.
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