-
Posts
16 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Everything posted by Imrightyourleft
-
Couple of small problems regarding explosions
Imrightyourleft replied to Imrightyourleft's topic in Jedi Knight Tech Support
Yeah. No it's cool, I should've made it more clear in my OP. Thanks for trying to help nonetheless. I'm just gonna leave this up in case any one else comes across the same problem in the future and wonders what the hell causes this (like I did). -
Couple of small problems regarding explosions
Imrightyourleft replied to Imrightyourleft's topic in Jedi Knight Tech Support
No, not using that. But I've discovered the problem now (patch 1.03 and 1.04). -
Hi, I've recently noticed an in game problem regarding explosion effects, and I'm 99.9% sure it has nothing to do with any mods I'm using as I've checked this already. Basically, the problem is two-fold regarding TRIP MINES 1) In certain sections of the game, trip mines will kill my character but no explosion occurs (the trip mine just disappears). This is the same if I shoot one of the trip mines - again, it will disappear but no explosion. Yet when I check the effects>tripmines folder, the 'explosion.efx' is there in the folder. 2) Tripmines deployed by me will explode but not harm/kill my character - yet thermal detonators do harm/kill my character. What's going on here? It's like the opposite effect for linear placed tripmines in the game and non-linear placed tripmines which I place myself - the former don't explode but do kill, where as the latter do explode but don't kill...??? Anyone know what's going on? I've also tried reinstalling the assets files but to no avail. Thanks. ***EDIT*** PROBLEM SOLVED - It seems this bug is caused simply by installing patch 1.03 and 1.04 - reverted to 1.02 and problem went away.
-
More than one 'saberon' sound?
Imrightyourleft replied to Imrightyourleft's topic in Modding Assistance
How would one go about doing this? I'm new to modding but have a growing interest in it and am able to basic mod (sound editing etc.). Anyone kind enough to look in to this and provide a step by step guide? If achieved, it could then then be possible to also add more multiple sound options for other specific actions (not merely 'saberon.mp3'). Thanks for your replies by the way. -
-
[SP Mode] Adding more than 3 Lightsaberstyles to the HUD
Imrightyourleft replied to Darth Nukem's topic in Modding Assistance
This topic is similar to one I just posted about the option to have more than 1 lightsaber on/off sound. Does such a thing involve coding too? -
Hi In sound>weapons>saber as you will be aware, there is a file named 'saberon.mp3'. Adding a new sound file under the name 'saberon2.mp3' seems to have no effect despite other sounds having more than one file - e.g. 'saberhum1.wav' 'saberhum2.wav' 'saberhum3' etc. etc. My question is, is there a possibility to add more than one sound for the 'saberon' effect, perhaps randomized? Has anyone else thought of this before? Thanks.
-
Thanks mate, I really appreciate that. Very helpful. Personally I use JO for singleplayer and JA for multiplayer.
-
Thank you so much!
-
Hi, My question is, as someone who personally prefers JO, where is the best place on here for JO files and mods? Thanks!