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ladiszlai

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  1. I know this, but I want to hide the models only in the 2d view, because I need to build some brushes to the model.
  2. Is it possible to hide my model only in the 2d view ? Because I cannot see my brushes in the 2d view due to the lot of red lines.
  3. I solved the issue: I converted my md3 model to ase and now the q3map2 doesn't crash.
  4. Radiant have problems with .md3 model because as I said if I remove them it will build the map without crash.
  5. I did, but it doesn't fix it. Any ideas ?
  6. Thanks all, I checked my entities and they fits well on my map. I think it has some problem with the custom md3 models because I have three model on my map and if I remove two then the radiant converts it without crash.
  7. Hi all, When I try to build my map in Gtkradiant with my custom .md3 models it gives me a q3map2 crash: --- LoadMapFile --- Loading D:/Star Wars JA/map/tzra.map entering D:/Star Wars JA/map/tzra.map Entity 0, Brush 1: duplicate plane 2 total world brushes 0 detail brushes 0 patches 4 boxbevels 0 edgebevels 5 entities 32 planes 0 areaportals Size: -624, -808, 40 to -280, -459, 417 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -624.000000 -808.144348 40.000000 } { -280.000000 -459.316559 416.618561 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 12 faces 13 leafs --- MakeTreePortals --- 0 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 2 structural brushes 2 cluster references --- FloodEntities --- Entity 1, Brush 0: Entity leaked 12 flooded leafs entity reached from outside -- no filling --- LeakFile --- 2 point linefile MAP LEAKED --- CullSides --- 0 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- NumberClusters --- 11 visclusters 29 visportals 39 solidfaces --- FloodAreas --- 1 areas --- AddTriangleModels --- Connection closed. Someone can help me ?
  8. It was something wrong with the normals, I just used "remove doubles" on my mesh.
  9. I solved: I had a corrupted mesh in my model which caused the error.
  10. Because I want to make a mod for Jedi academy not for OpenJK (Also it puts a lot of files to my GameData folder) But I don't have mesh which more than 1000 vertex, so it shouldn't be the problem.
  11. Ty, but I don't want to use OpenJK, I need a way to fix this issue for the game.
  12. Thanks and how did they fixed it ?
  13. I made a new playermodel and When I spawn this model as npc and when I try to attack him the game give me a crash: "Run out of transform space for ghoul2 Models. Adjust MiniHeapSize in SV_Spawn Server" What can be the problem ? I have 24 mesh in this model (body parts) and 7989 verticles (around 400-900 verticles per mesh)
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