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NukeDukem

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Posts posted by NukeDukem

  1. So here comes the feedback from our yesterday's LAN party :)

     

    JA++ was (and will be at our future LAN parties) really great fun :winkthumb:

     

     

    Two questions occurred:

     

    - sometimes two or four empty frames appeared simultaneously in the (upper) middle of the screen - any ideas what could that be? Is this perhaps connected with the quake 3 style rewards (cg_drawRewards "1")?

     

    - if someone starts a vote for a new map/map change, the others gets a "no vote in progress" message when the vote yes - any ideas?

    Circa likes this
  2. Just one last additional question :D

     

    I've found a guide on the net where the flip kick is mentioned:

    "FLIP KICK
    -Alt kick (when enemy is in front and behind)"

     

    So then the following JA++ cvar means that there is always a flip kick and it just changes the style, right?

     

    japp_flipKick [default: 0]
    Enable JK2 style flipkick

  3. Thank you for your quick replies :)

     

    How can I add commands to the main/config menu?

    Do I just have to add a line to a config file?

     

    If I would add the two bind commands to my autoexec.cfg - which are the comamnds for the hook and the jetpack?

  4. Thank you very much for your kind help to all of you :)

     

    It really helped me to understand the whole thing.

     

    What would be a good/"best practice" value for this cvar:

    set g_saberLockFactor

     

     

    So only one question left :)

     

    Is there a more “comfortable” option for the clients to configure a key for the grappling hook or the jetpack (besides the bind command in the console)?

     

    I’ve found this on the net (but couldn’t find it in the setup menu):

    “Benefits of JA++ As a user: It can do everything JA+ can do user wise. It has the ability to make all the console commands be in the Setup menu nice and organized. No more looking around for the arcane commands!”

  5. On my journey to get a most suitable config for my JA++ LAN server I’ve read through all the sites I could find regarding JA++ (and basic server cvars).

    I’ve also tried to comment every cvar in the config, but I couldn’t find a description for the following ones.

     

    Does anyone know what these settings do?

     

    set sv_floodProtect "1"

    set g_allowDuelSuicide "1"

    set g_stepSlideFix "1"

    set g_allowNPC "1"

     

    What are effectively the effects of the following cvars and which are the "best practice" values for them?

     

    set g_saberLocking "1" //0 disables 1 enables saber locks

    set g_saberLockFactor "7" //sets the probability of a saber lock

     

     

    What does this cvar do?
    japp_ammapAnyGametype

    If this is set to 0, wouldn’t it be then possible to switch from a FFA to a duel map through map voting?

     

     

    How does ledge grabbing work? :)
    japp_allowLedgeGrab "1"

     

     

    Client cvar:

     

    Is there any known disadvantage for using this cvar with a 4:3 screen?

    set cg_fovAspectAdjust "1" // adjust fov for widescreen aspect ratio

     

     

    Is there a more “comfortable” option for the clients to configure a key for the grappling hook or the jetpack (besides the bind command in the console)?

     

    I’ve found this on the net (but couldn’t find it in the setup menu):

    Benefits of JA++ As a user:

    It can do everything JA+ can do user wise. It has the ability to make all the console commands be in the Setup menu nice and organized. No more looking around for the arcane commands!

     

    It would be great if someone can and would like to help me with the answers :)

  6. Thank you very much for the working XP files!

    They also do a nice job with the latest OpenJK build :winkthumb:

     

    Also many thanks to Raz0r for your continuous help. :winkthumb:

     

     

     

    I've found a guide on the net where the flip kick is mentioned:

    "FLIP KICK
    -Alt kick (when enemy is in front and behind)"

     

    So then this cvar means that there is always a flip kick and it just changes the style, right?

     

    japp_flipKick [default: 0]
    Enable JK2 style flipkick

     

    To keep the overview I'll start a new thread for my remaining (cvar) questions.

    It would be great if someone can and would like to help me with the answers :)

  7. Tested some cvars and they work just fine - really great :)

     

    I would be glad if we could find answers to my remaining questions :D

     

    - What is a flipkick and how to perform this? Is this the right click kick?

     

    - How does ledge grabbing work? :)

     

    - Is there a more “comfortable” option for the clients to configure a key for the grappling hook or the jetpack (besides the bind command in the console)?

     

    I’ve found this on the net:

    Benefits of JA++ As a user:

    It can do everything JA+ can do user wise. It has the ability to make all the console commands be in the Setup menu nice and organized. No more looking around for the arcane commands!

  8. During my tests I’ve noticed that unfortunately none of the “activated” cvars have any in game effect.

     

    The listen server runs with the following additional JA++ cvars:

    set japp_weaponPickupAlways "1"

    set japp_allowLedgeGrab "1"

    set japp_ammapAnyGametype "0"

    set japp_weaponRoll "1"
     

    There’s no multiple weapon pickup (to refill the ammo) possible and no ledge can be grabbed.

    Also rolling with attached rifle isn’t possible.  

    I’ve got my autoexec.cfg in the japlus directory and when I check the values in the console everything looks ok. :(

  9. Once again thank you very much for your continuing support and help :)

     

    I’ve read through all the sites I could find regarding JA++ (and cvars).

    But there still remain some questions – maybe you can help me with the answers? :)

    - What is a flipkick and how to perform this?

     

    - I've noticed that some of the cvars from your client config sample (cljapp.cfg) can't be found in the cvar listing on your project site, is there a particular reason for that?

    For example:

    >>> set cg_drawCrosshairNames "2" // fade out names after you look away
    >>> set cg_drawFPS "2" // show FPS and msec frametime
    >>> set cg_drawStatus "2" // show flag status at the bottom of the screen
    >>> set cg_drawTimer "6" // count-down, coloured based on time remaining
    >>> set cg_lagometer "2" // show snapshot ping on lagometer

     

    - Is there a more “comfortable” option for the clients to configure a key for the grappling hook or the jetpack (besides the bind command in the console)?

     

    I’ve found this on the net:

    Benefits of JA++ As a user:

    It can do everything JA+ can do user wise. It has the ability to make all the console commands be in the Setup menu nice and organized. No more looking around for the arcane commands!

  10. So I’ve read through many threads so far to understand how the server config file should look like respectively what the cvars mean and which of them are essentially in the config file.

    It ended up in the following config file so far:

    //My listen server config for OpenJK and JA++ LAN gaming with up to 8 players

     

    set rconpassword "" //blank means no password

     

    set sv_hostname "Walley World" //name of the game

    set g_motd "Welcome to Walley World!" //Message of the Day

    Set sv_maxclients "8" //maximum clients on the server

    set g_gametype "0" //0 is Free For All 3 is Duel 4 is Power Duel 6 is Team Free For All 7 is Siege 8 is Capture The Flag

    set sv_maxRate "25000" //25000 should be fine for LAN gaming

     

    set sv_maxPing "0" //0 means clients with high pings are also allowed to join

    set sv_floodProtect "1" //unknown

    set sv_reconnectlimit "5" //number of times a client can attempt to connect

    set bot_minplayers "0" //minimum bot players autojoin the server

     

    set g_weaponDisable "0" //0 means no weapons are disabled

    set g_forcePowerDisable "0" //0 means no powers are disabled

    set g_maxForceRank "7" //7 means you will get maximum force points

    set g_forceRegenTime "0" //sets the amount of time in milliseconds to regenerate 1 force point

     

    set g_gravity "800" //800 is the default gravity

    set sv_timeout "300" //seconds before a client attempting to connect is dropped

    set g_teamAutoJoin "0" //if 1 new players are automatically placed on a team

    set g_friendlyfire "0" //1 means your weapons can damage teammates

    set g_friendlySaber "0" //0 disables 1 enables damage to teammates by an idle saber

     

    set g_allowvote "0" //0 to disable voting 1 to enable voting

    set timelimit "20" //minutes until the map restarts or cycles

    set fraglimit "30" //a player wins if he score this before time runs out

    set capturelimit "20" //number of flag captures to win and end a CTF game before time runs out

    set duel_fraglimit "1" //for duel the number of rounds to win the map

     

    set g_autoMapCycle "1" //set this to 0 if you will use a custom map rotation

    set sv_allowdownload "0" //0 means clients are not able to download custom stuff from server

     

    set g_saberLocking "1" //0 disables 1 enables saber locks

    set g_saberLockFactor "7" //sets the probability of a saber lock

     

    set g_allowDuelSuicide "1" //unknown

     

    set g_locationBasedDamage "1" //if set to 0 a headshot would not take more damage than a legshot

    set g_stepSlideFix "1" //unknown

    set g_allowNPC "1" //unknown

     

    //----------NICE BODY SLICING------

    set g_dismember "100" //the percentage of time dismemberment will occur to bodies

    set cg_dismember "2" //client cvar for how much can get sliced off 2 is maximum

    set broadsword "1" //soft bodies like rag-doll physics

     

    What would you say?
    Any improvements, suggestions, corrections or advices? :)

     

    I’ve also tried to comment every cvar in the config, but I couldn’t find a description for the following ones.
    Does anyone know what these settings do?

     

    set sv_floodProtect "1"

    set g_allowDuelSuicide "1"

    set g_stepSlideFix "1"

    set g_allowNPC "1"

     

    I’ve also encountered the following cvars mentioned as JA++ server config cvars:

    ///////////////////////////////

    /////////JA++ MAIN SETTINGS/////

    ///////////////////////////////

    set jp_starTrekTeleport 1

    set jp_allowGodTalk 1

    set jp_inactivityProtectTimer 300

     

    set jp_maxConnFromIP 2

    set jp_userInfoAntiSpam 3

     

     

     

    //--------ITEMS ALLOWED----------

    set jp_pushAll 1

    sea jp_giveWP_MELEE 1

    set jp_allowJetpack 1

    set jp_allowFlameThrower 1

    set jp_allowHook 1

    set jp_hookFloodProtect 850

    set jp_hookSpeed 250

    set jp_allowCloakItem 1

    set jp_cloakFuel 1

    set jp_allowSaberSwitch 5

    set jp_allowRGBsaber 1

     

     

     

    //-------PLAYER NAMES------------

    set jp_oldPlayerName 1

    set jp_allowSamePlayerNames 0

    set jp_allowBlackName 1

     

    //-------MODEL SCALE-------------

    set jp_allowModelScale 0

    set jp_allowDmgSpeedScale 0

     

    //-------MOVES & ATTACKS----------

    set g_debugMelee 1

    set jp_slideOnPlayer 0

    set jp_gripSpeedScale 0.8

    set jp_reduceSaberBlock 0

    set jp_autoDuelBOW 1

    set jp_improveYellowDFA 1

    set jp_jk2RedDFA 1

    set jp_allowNewDFA 1

    set jp_allowSPattacks 1

    set jp_allowSPForces 2

    set jp_allowAmKnockmedown 1

     

    set jp_allowAmDropSaber 1

     

    set jp_allowflipkick 1

    set jp_flipkickScaleDMG 0.1

    set d_saberKickTweak 1 // 1 (default basejka)=> staff kick damage weaker, 0 => real damage

     

    set jp_pushPullKnockDown 1

    set jp_fixRoll 0

    set jp_emotDisallow 0

    set jp_fixEmot 0

    set jp_gripOpenSaber 0

    set jp_forceCombo 0

    set jp_saberNoForceDrain 0

    set jp_noKATA 0

    set jp_fixAbsorb "2.0"

     

    set g_jediVmerc "1"

     

    japp_saberSystem 1

     

    I guess they are JA+ cvars – do they also work with JA++ and if yes, where can I find a description for them?

     

    If you’ll forgive all the questions – a last one:

    Where can I find a sample client config file or a description for the client cvars?

     

    Please help and have a nice day :)

  11. Thank you very much - that did the trick :)

     

    Unfortunately dedicated server isn't an option because the admin also has to play on his machine (listen server).

     

    So does anybody has a "standard configuration sample" for me (autoexec.cfg for the server and the clients) - would be really great! :)

     

    I would like to have the grapple hook, the jetpack and the other client features from JA++.

  12. In the last few days I’ve tried several things to get a local JA++ listen server running but unfortunately I don’t get it :(

     

    Steps I’ve done so far:

     

    - unzipped the OpenJK archive to the GameData directory (overwritten 2 files)
    - created the japlus directory inside the GameData\OpenJK directory
    - put the JA++ files (sh_lua.pk3 / cl_assets.pk3 / sh_animations.pk3 / sv_bins_win32.pk3 / cl_bins_win32.pk3) inside the japlus directory

    - created the autoexec.cfg (added some config lines like japp_allowHook "1" and set cg_newScoreboard "1") inside the GameData\base directory (also tried it with the GameData\OpenJK directory later)

    - created a start.bat with the line openjk.x86.exe +set fs_game "japlus"

     

    When I start a listen server then, none of the features is present.

     

    I can’t get it working – what am I doing wrong? :(

    How can I activate/enable the grapple hook, jetpacks and the new client features?

     

    Please help.

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