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Kachajal

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File Comments posted by Kachajal

  1. Ramikad is exactly right.

     

    The damage does multiply, but that's simple to fix with a damagescale 0.5 setting. I tested it with g_debugdamage, and as far as I can tell these double-sabers are equivalent to normal ones. They also shouldn't have an advantage with disarming or saber-locks. The only side-effect I found was sparks/particle effects when your saber intersects something - they're roughly doubled. I could probably remove the particle effects from the second blade, but frankly I didn't feel like bothering with it.

     

    As for JA+/JA++ compatibility, I'm not sure. If it allows you to use custom sabers, then this should be usable. However, you can easily get these colors using the RGB Sabers in multiplayer, so I'm not sure why you would need these.

     

    Still, this mod is essentially just some added hilt settings - it should be compatible with almost literally anything out there.

     

    I do, however, have a pretty damn large problem I found only after uploading - map changes reset the second saber color, forcing you to re-use the saber cheat. That's inconvenient, to say the least. As far as I can see, there just *isn't* a cvar for the secondary saber color. There's g_saber_color and g_saber2_color, but no g_saber_color2, nor does g_saber_color take two arguments.

     

    Any ideas for fixing that?

    Evulant likes this
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