-
Posts
1,147 -
Joined
-
Last visited
Community Answers
-
Noodle's post in Adding vehicles into map was marked as the answer
If you're getting that error it means the spawner is working but the NPC has some error. Do you have many vehicle/NPC files on your base folder? It could've been overrided and hence the x-wing doesn't spawn.
-
Noodle's post in G_Setg2 Playermodel Error was marked as the answer
The minemonster's model doesn't come in base JA. You have to port it from JO.
-
Noodle's post in Need a clip shader .. Someone knows how? was marked as the answer
Did you manage to achieve this by using a simple patch mesh?
-
Noodle's post in func_static that can be moved with Force Push / Pull? was marked as the answer
I did a small map and script file you can check to see how to make this work.
https://www.dropbox.com/s/18c1zlpdu9sq1g0/pulltest.rar?dl=0
/devmap f_pulltest to see it ingame.
Also, open the .map file in GTKRadiant so you can see how I managed to make the crate movable. Remember, you must add an 'origin' brush in your func_static entity, so it moves without issue.
-
Noodle's post in Stop Friendly NPCS following you was marked as the answer
As far as I know, the only way you can do that is by doing a script that tell the NPCs to not follow you.
In one of my maps I turned rebels into enemies by applying the following script to them:
set ( "SET_PLAYER_TEAM", "TEAM_ENEMY" ); set ( "SET_ENEMY_TEAM", "TEAM_PLAYER" ); set ( "SET_BEHAVIOR_STATE", "BS_DEFAULT" ); set ( "SET_LEADER", "NULL" ); set ( "SET_CHASE_ENEMIES", "true" ); set ( "SET_LOOK_FOR_ENEMIES", "true" ); SET_LEADER "NULL" makes them stop following you.
-
Noodle's post in end of the end of KFC was marked as the answer
Es muy sencillo, sólo tienes que hacer un script con este comando
set ( "SET_CLOSINGCREDITS", "DEFAULT" ); Y ya está.